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Valve has announced to developers that they're going to be rolling out better ways to show off controller support for games on Steam.

In the announcement, they highlighted the additional checks they will be putting in for PlayStation DualShock and DualSense controllers. Giving developers the ability to go through a controller-support questionnaire in Steamworks, to indicate if their games play well with controllers like the DualShock or DualSense.

Valve said that starting in October, they will be rolling out new ways to show this controller support to Steam users. One way may look a bit like this:

The updates to how Steam will display new controller support will include:

  • Updates to store page area that displays controller support to also specify the level of PlayStation controller usage.
  • Updates to some browse pages to make it easier for players to find new games that support their controller device well.
  • Updates to the Steam Desktop client to indicate a game in your library has PlayStation controller support.
  • Updates to the Steam Desktop client to make it more clear when a game requires use of a controller to play.

As for why Valve are doing this they said that it has become much more common for PC players to use a controller, noting that since 2017 Steam has "seen over 87 Million users play at least once using a controller" and about 67% of them use a form of Xbox controller, with the rest being "PlayStation controllers, Switch Pro Controllers, and hundreds of other devices". However recently they've seen the most growth with PlayStation controllers noting that in 2018 they were only "about 11%" but they now see "27%" use PlayStation controllers.

Clearly using a controller on PC is popular, so it's good to see Valve are helping developers to better advertise what their games support.

With the Steam Deck out, and many other handhelds coming along, hopefully we will also see even more developers actually hook up some proper full controller support with a good UI for it.

What's your preferred gaming input? Do you stick with a mouse? Use a controller? Let us know in the comments.

Article taken from GamingOnLinux.com.
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CatKiller Sep 6, 2023
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QuoteWhat's your preferred gaming input? Do you stick with a mouse? Use a controller? Let us know in the comments.

Different games benefit from different input methods. There's no way I'm playing a platformer or a driving game with a mouse. Even something otherwise desktop-friendly like a third-person game is hampered by the lack of analogue movement controls. So I'll use KB/M, controller, steering wheel, whatever's most appropriate for a given game. HOTAS if I were more into flying games.
rustigsmed Sep 7, 2023
Keyboard and mouse for most things but controller for things like platformers, space / flight sim. Saying that I was a couch controller use for the pc and tv for quite a while back in the day. I sometimes switch on the same game - eg Starfield - switch to ps5 controller when flying.
damarrin Sep 7, 2023
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I'm glad Valve is making the effort to recognise the Playstation controller as a viable input device on PC, especially with Steam Deck actually having a mash-up of Xbox and PS button names (R1 instead of RB for instance) and it'd be nice if games actually showed that.

Coming from Playstation, and especially the Switch (inverted A/B/X/Y), it initially was an issue for me to tell which button was which. Now, a few years later, I don't care either way.
voytrekk Sep 7, 2023
I hope this encourages more developers to support DualShock/Sense controllers natively. I feel they are the better controller for PC.
Scattershot Sep 8, 2023
Quoting: LoftyThe Steam deck is probably the most ergonomic game controller ever made, why change the formula ¯\_( ͡☉ ͜ʖ ͡☉)_/¯

Completely disagree. While the Steam Deck controller isn't bad, it's far too cramped to be ideal. It's a compromise because it's being bolted onto a small form factor computing device.
The Steam Controller was my personal favourite, but then I know a lot of people found it too large. The PS4 controller is a good compromise. PS5 seems fine too. The older XBox controllers were good too. I find new ones to be oddly shaped.
Lofty Sep 8, 2023
Quoting: Scattershot
Quoting: LoftyThe Steam deck is probably the most ergonomic game controller ever made, why change the formula ¯\_( ͡☉ ͜ʖ ͡☉)_/¯

Completely disagree. While the Steam Deck controller isn't bad, it's far too cramped to be ideal. It's a compromise because it's being bolted onto a small form factor computing device.
The Steam Controller was my personal favourite, but then I know a lot of people found it too large. The PS4 controller is a good compromise. PS5 seems fine too. The older XBox controllers were good too. I find new ones to be oddly shaped.

i guess then, everyone likes different things. which is okay 👍️
FutureSuture Nov 1, 2023
Quoting: Lofty
Quoting: tuubiI prefer to play using a gamepad these days. My sofa/TV gaming setup makes keyboard and mouse gaming a bit awkward and uncomfortable.

This is why we need a Steam Controller 2.
I concur wholeheartedly.

Quoting: tarmo888
Quoting: LoftyThis is why we need a Steam Controller 2. Then you have the best of both worlds. If they released a Steam controller that was essentially a steam deck with no GPU/CPU/RAM/HDD/FAN etc.. but just the light weight shell + touch screen for keyboard with the exact or similar layout, maybe with replaced the right touch pad with a few physical WASD buttons and give everything PROPER rumble rather than the angry fly trapped inside the controller haptics. That would mean you could fully 'PC' from the couch in comfort.
Do we really need another gamepad? There are plenty of gamepads out there already, Valve already tried and people didn't want it. There is absolutely no need for some weird ones with WASD layout when D-pad already exists and Steam Client let's you reconfigure everything.
There are plenty of gamepads but none quite like the Steam Controller which actually has a cult following meaning that some people did want it. It is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift.

Quoting: Lofty
Quoting: tarmo888Valve already tried and people didn't want it. There is absolutely no need for some weird ones with WASD layout when D-pad already exists and Steam Client let's you reconfigure everything.

The WASD is just an idea, the right trackpad is just kind of there and not typically used much. it's not something it absolutely needs i agree, in fact Some of the new handhelds offer a switch to make the dpad WASD.
I use both touch pads extensively and cannot go back to sticks. The former are just much more versatile and also do not suffer from stick drift which every console manufacturer has experienced with their gamepads.
tarmo888 Nov 7, 2023
Quoting: FutureSutureThere are plenty of gamepads but none quite like the Steam Controller which actually has a cult following meaning that some people did want it. It is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift.

Missing essentials and then claiming that others have less functionality is a weird hill to take a position on. Stick drift is non-issue for hall effect joysticks and touchpads don't replace joysticks. Cult following often have unreasonable affection for weird things, yet weird controllers most often fail. The best part of Steam Controller was its customization, which was later added to all controllers thanks to SteamInput.
FutureSuture Nov 8, 2023
Quoting: tarmo888
Quoting: FutureSutureThere are plenty of gamepads but none quite like the Steam Controller which actually has a cult following meaning that some people did want it. It is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift.

Missing essentials and then claiming that others have less functionality is a weird hill to take a position on. Stick drift is non-issue for hall effect joysticks and touchpads don't replace joysticks. Cult following often have unreasonable affection for weird things, yet weird controllers most often fail. The best part of Steam Controller was its customization, which was later added to all controllers thanks to SteamInput.
Missing essentials like what? Another vestigial stick that would also get stick drift? Now that is a weird hill to take a position on, particularly when the Steam Controller has plenty of features compared to the console controllers while costing less to boot. That is not even debatable. The touch pads alone offer a plethora of options simply not possible on those other controllers.

Stick drift is not an issue for Hall effect sticks which are another solution, yes, but do Nintendo, Sony, and Microsoft offer those on their controllers? No. Not even their incredibly expensive premium controllers do. The Elite Series had stick drift so Microsoft decided to release the Elite Series 2 which costs even more while also boasting stick drift. Sony even turned stick drift into a business by selling replacement sticks for the very expensive DualSense Edge instead of simply having it use Hall effect sticks from the start for its outrageous price. Hall effect sticks have been around for decades yet barely any controller manufacturers and no console manufacturers want to use them. Heck, I believe the Dreamcast controller used a Hall effect stick decades ago but that did not catch on which is unfortunate. Touch pads definitely do replace and most assuredly surpass sticks considering the stick drift epidemic and how much more versatile they are. I would not be surprised if more controllers out there in the hands of consumers used touch pads rather than Hall effect sticks.

An unreasonable affection for weird things is rather dismissive considering the facts. Like I said, it is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift, but to each their own. I find reports of stick drift practically every single day in the circles I frequent and just wonder how many of these people actively and perhaps even vulgarly shunned the Steam Controller for its touch pads. Would it be appropriate to say that these people shot themselves in the foot?

Yes, the customisation is excellent, but it was not exactly added to all controllers later thanks to Steam Input when said controllers miss basic features like, and let's ignore the phenomenal touch pads for a moment, back buttons. Kind of ironic since you started your comment by saying that the Steam Controller is missing features. Like I implied earlier, the Steam Controller is a monster considering the price it launched at, offering features normally seen in premium controllers.
tarmo888 Nov 9, 2023
Quoting: FutureSuture
Quoting: tarmo888
Quoting: FutureSutureThere are plenty of gamepads but none quite like the Steam Controller which actually has a cult following meaning that some people did want it. It is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift.

Missing essentials and then claiming that others have less functionality is a weird hill to take a position on. Stick drift is non-issue for hall effect joysticks and touchpads don't replace joysticks. Cult following often have unreasonable affection for weird things, yet weird controllers most often fail. The best part of Steam Controller was its customization, which was later added to all controllers thanks to SteamInput.
Missing essentials like what? Another vestigial stick that would also get stick drift? Now that is a weird hill to take a position on, particularly when the Steam Controller has plenty of features compared to the console controllers while costing less to boot. That is not even debatable. The touch pads alone offer a plethora of options simply not possible on those other controllers.

Stick drift is not an issue for Hall effect sticks which are another solution, yes, but do Nintendo, Sony, and Microsoft offer those on their controllers? No. Not even their incredibly expensive premium controllers do. The Elite Series had stick drift so Microsoft decided to release the Elite Series 2 which costs even more while also boasting stick drift. Sony even turned stick drift into a business by selling replacement sticks for the very expensive DualSense Edge instead of simply having it use Hall effect sticks from the start for its outrageous price. Hall effect sticks have been around for decades yet barely any controller manufacturers and no console manufacturers want to use them. Heck, I believe the Dreamcast controller used a Hall effect stick decades ago but that did not catch on which is unfortunate. Touch pads definitely do replace and most assuredly surpass sticks considering the stick drift epidemic and how much more versatile they are. I would not be surprised if more controllers out there in the hands of consumers used touch pads rather than Hall effect sticks.

An unreasonable affection for weird things is rather dismissive considering the facts. Like I said, it is a shame that many more chose more expensive gamepads with less functionality, worse battery life, and more stick drift, but to each their own. I find reports of stick drift practically every single day in the circles I frequent and just wonder how many of these people actively and perhaps even vulgarly shunned the Steam Controller for its touch pads. Would it be appropriate to say that these people shot themselves in the foot?

Yes, the customisation is excellent, but it was not exactly added to all controllers later thanks to Steam Input when said controllers miss basic features like, and let's ignore the phenomenal touch pads for a moment, back buttons. Kind of ironic since you started your comment by saying that the Steam Controller is missing features. Like I implied earlier, the Steam Controller is a monster considering the price it launched at, offering features normally seen in premium controllers.

LOL, you mean those back buttons that they got sued for. Back buttons are not essential, they are nice to have. 2 joysticks are essential. Only Nintendo can challenge what is essential and even they make mistakes.

Valve learned an expensive lesson from that, so Steam Deck didn't remove anything essential, just added more nice to haves. They probably could have done only 1 touchpad, but that would have looked weird. Most people really don't like weird gamepads.

Even Steam Deck has those shitty joysticks that will eventually drift, they come with huge dead-zone from start. I don't think Steam Controller had hall effect sensors either.

There could be many reasons why other gamepad makers don't use hall effect sensors for joysticks:
* Other companies have patents, which means extra cost.
* It doesn't play well when your gamepad already has hall effect sensors in triggers.
* Stick drift isn't that bad issue for large enough group of people, who played long enough to buy a new one.
* Easy remedy for early stick drift is to add little more deadzone.
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