Confused on Steam Play and Proton? Be sure to check out our guide.
We do often include affiliate links to earn us some pennies. See more here.

Releasing in February 14th, 2024 - Tomb Raider I-III Remastered is heading to Steam thanks to Aspyr Media. The remasters were announced today for various consoles, with it also appearing for pre-order now on Steam. Time to replay a bit of history!

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

From the Steam page:

Discover Lara Croft’s Original Adventures, Lovingly Restored

Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection.

Included Game Titles

  • Tomb Raider I + The Unfinished Business Expansion
  • Tomb Raider II + The Gold Mask Expansion
  • Tomb Raider III + The Lost Artifact Expansion

Key Features

Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.

Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.

Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.

While they won't have a Native Linux version, no doubt they will run well in Proton. With full controller support, they could be great games for the Steam Deck too. Nice to see more classic games getting updated properly for modern platforms without completely remaking them.

You can pre-order on Steam. Together they will be £24.99 at release with a 10% discount if you pre-order.

Article taken from GamingOnLinux.com.
17 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
40 comments
Page: «3/4»
  Go to:

MayeulC Sep 15, 2023
I'm quite interested in these, hopefully they will improve the controls (I heard they could be quite hard).

Judging by the looks of the trailer, it could be much more polished. The sand at 00:13 looks much blockier, straight out of Minecraft.

They should use more bump mapping and normal maps, *that* would be a proper remaster. A few bump maps on these hieroglyphs and walls would look gorgeous. Normal maps could make the sand look much smoother without affecting the geometry.

I feel like this is an area where generative neural networks could shine: recognize patterns, generate displacement maps (and maybe upscaled textures). Normal maps are one of these innovations that have allowed games to reduce polygon count while improving fidelity.


The irony of Aspyr not providing native Mac/Linux versions is not lost on me :)
Eri Sep 15, 2023
Quoting: MayeulCI'm quite interested in these, hopefully they will improve the controls (I heard they could be quite hard)
Unless they come with a control revamp, I think I'm going to pass on this. I'm not going to say more
Nateman1000 Sep 15, 2023
Quoting: slaapliedjeAnd here I was about to start playing them with the old 3dfx patches on my Win98 machine!
IN THIS HOUSEHOLD WE MAKE STUFF RUN UNDER LINUX NO MATTER WHAT!
Lofty Sep 15, 2023
Quoting: elmapul
Quoting: LoftyEven though i have some of the older Tomb raider games on PC, there's still something charming about playing the originals on PS1 just as i remember them, i guess i just like the retro aesthetic. I might pick these up on a bigger sale eventually, after all you can pretty much remaster a lot of retro games yourself now with Ai texture packs and 4k resolution.
i think its not just nostalgia, i often prefer retro graphics even for games i never played, i have a few theories for that:
first blurry textures like on n64 make more sense when we are looking at fiction, i mean if something is low poly it might as well have an blurry texture, even if it dont we can hide the flaws of an texture in the fact that we cant see the full details.
another thing to consider is the abstract aspect of it, such as when you see 3 simbols that form an triangle , despite it not being there:



when we dont have many details our brain fill in the extra details.

not to mention i grew playing nes games among others even older i never saw an problem in playing with abstract forms.

ohh i agree. The more realistic or true to life the graphics become the less imagination i feel you need to piece it back together again. In fact, isn't part of the appeal of video game graphics that they are an abstract or sorts ? Escapism is more likely to be realized from something that makes your mind share the visual workload than it just being presented to you with no effort. For instance, a dream is not a perfect representation of reality but it allows for you to explore sometimes difficult concepts or move into a different space which is different from the everyday 'reality'.

Im not against hyper real graphics, they have a place.

speaking of your blurry N64 textures it reminded me of how older technology was used to assist the graphics such as the 3-point filtering the N64 used in order to make stairs look on some games, so if you emulate with bi-linear filtering it stops the stairs looking like stairs.

other things about older graphics is that there was a kind of comfy cartoony appeal that a modern day game will fail to emulate due to it having incredible sharp textures as a comparison. Or perhaps the use of fog for draw distance that is not needed anymore that actually created an unintentional certain atmosphere to a game, like on Turok for instance.

anyways im rambling now. Basically modern games miss a lot of things that older games did through hardware limitation and so this leaves true retro games having a unique appeal that makes them worth playing today.


Last edited by Lofty on 15 September 2023 at 5:07 pm UTC
slaapliedje Sep 15, 2023
Quoting: NeptNutz
Quoting: slaapliedjeAnd here I was about to start playing them with the old 3dfx patches on my Win98 machine!
LOL! Same here - with ALLLL the patches! - 4K, Playstation sountracks, etc. I have this on my to-do list before Windows 8.1 buys the farm in January.

QUESTION: Are original purchasers of these games grandfathered-in?

I'll be curious to see how controller support works. Even with in-game and Steam-overlay tweaks, the original D-pad navigation is still pretty wonky.
Quoting: Phlebiac
Quotethey won't have a Native Linux version

No macOS version listed, either. Which seems odd, given Aspyr's history. Maybe there's still a chance they will do cross-platform in the end, like they did for Fahrenheit, Total War: Rome, and KOTOR2.

QuoteFebruary 14th 1968 is the original Lara Croft's birthdate.

Wow, she'll be raiding the social security office soon!

That is odd, Aspyr is a porting house... did they shift to an enhancement house?
slaapliedje Sep 15, 2023
Quoting: Nateman1000
Quoting: slaapliedjeAnd here I was about to start playing them with the old 3dfx patches on my Win98 machine!
IN THIS HOUSEHOLD WE MAKE STUFF RUN UNDER LINUX NO MATTER WHAT!
Here's my problem with that... IT IS TOO DAMN EASY! Like where is the fun with it just running? Gotten too simple! Getting old crap working on Windows 98 with a mix of weird hardware is just more fun!
elmapul Sep 15, 2023
Quoting: Loftya dream is not a perfect representation of reality but it allows for you to explore sometimes difficult concepts or move into a different space which is different from the everyday 'reality'.
i was going to quote dreams but couldnt elaborate futher =p

Quoting: Loftyother things about older graphics is that there was a kind of comfy cartoony appeal that a modern day game will fail to emulate due to it having incredible sharp textures as a comparison.
it dont help much that most games are hyper focused on realism.
ratchet clank is a notable exception. (i havent played it yet though)


Quoting: LoftyOr perhaps the use of fog for draw distance that is not needed anymore that actually created an unintentional certain atmosphere to a game, like on Turok for instance.
yeah fog can do a lot for an game
Lofty Sep 15, 2023
Quoting: elmapulyeah fog can do a lot for an game

Can't do fog now. fog is bad. game engine must be stronk.
slaapliedje Sep 15, 2023
Quoting: pbIn the meanwhile, which one is better, OpenLara of CroftEngine?
Still waiting for that OpenLara port to the Atari Jaguar :P
salamanderrake Sep 16, 2023
Crystal Dynamics already remastered Tomb Raider I, its called Tomb Raider: Anniversary https://store.steampowered.com/app/8000/Tomb_Raider_Anniversary/


Last edited by salamanderrake on 16 September 2023 at 3:29 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.