After leaving developers furious for nearly a whole week after the recent announcement of making developers pay for game installs, Unity put up a fresh statement. I really do suggest you read that previous link for context, where I went over various issues.
The statement from Unity posted on X is as follows: "We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback."
So right now game developers have to wait and see what changes Unity come up with. For some, nothing short of entirely reversing it will do. Plenty of developers are already quite unhappy with the latest statement since it has nothing of actual substance after waiting nearly a week.
The problem is, as said by many developers, the trust has been broken. They've shown a total disregard for game developers since they're willing to change the terms on them at any point. Even if they put in protections against that, as shown before, they could just remove them again. How can a company rebuild trust when it has been so badly broken? It certainly will be interesting to see what they actually do.
Looks like we're in for an interesting week ahead for the industry…
QuoteWe apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused.This, ladies, gentlemen, and everyone between and beyond; is a classic example of what we call a "non-apology". They're not apologising for what they did, nor admitting that they were wrong to do it. They're apologising for making you feel bad about what they did.
"I'm sorry you feel that way"
Godot is the way to go for most indie devs now
Quoting: RomlokThey're apologizing because they "got caught" or in other words they're apologizing because the repercussion turned out to be negative enough for them to care.QuoteWe apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused.This, ladies, gentlemen, and everyone between and beyond; is a classic example of what we call a "non-apology". They're not apologising for what they did, nor admitting that they were wrong to do it. They're apologising for making you feel bad about what they did.
"I'm sorry you feel that way"
Quoting: FurysparkThe only way they are likely to rebuild trust is by publicly executing John Rikitikitaco and all the other wretches who thought this was a good idea. Or at the very least, the next best thing to execution.Eh, let's not, please, that sounds a bit too violent and disproportionate. Let's not incite towards violence. It's a case of corporate greed, so... Just turn it into a nonprofit? :P
Personally, I'm eager to see if the multiple existing Unity -> Godot converters will be improved. I also hope that the studios that complained start donating to Godot, at least a token amount.
Quoting: MayeulCI also hope that the studios that complained start donating to Godot, at least a token amount.
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