After the rather exciting launch of the Summer Update bringing with it new matchmaking and tools to get rid of bad experiences, Valve goes for the smurfs next.
What are smurfs? They're alternate accounts people use to go into a rank of matchmaking they shouldn't be in, to cause problems, to cheat, to grief other players and generally be toxic. They easily ruin games and so Valve pulled out the great bin ban-hammer and got rid of 90,000 of them this month.
Valve said they also traced all the smurf accounts to the main account of each player. Going forward, Valve say, a person's main account found to be matched with a smurf could result in "a wide range of punishments, from temporary adjustments to behavior scores to permanent account bans".
Hopefully this threat will make more people think twice before going into an alternate account to screw up matches for others. Cheating and smurfing is a constant problem in online games, so it's good to see Valve put in serious effort to get rid of it.
Have you been playing Dota 2 since the Summer Update? Let me know how you've been getting on in the comments.
Additionally, an update to Dota 2 released recently should solve these problems for Linux players:
- Fixed some over-bright rendering in Vulkan when color-correction post-processing was enabled.
- Fixed a crash in the Vulkan renderer on Linux.
- Fixed a crash on Linux GPUs with low memory.
- Fixed fullscreen flickering on multi-monitor Linux systems.
Quoting: GuestI don't smurf, and I don't like smurfing, but I think smurfs shouldn't be banned, but rather yeeted to their real ranks instead, as soon as possible. Smurfing isn't cheating after all.
I think that's literally the goal here.
They are making a big deal out of focusing in on the main account, presumably it will tell them why they're being penalized, not just quietly adjust their scores, the end goal being to force them to just use one account like more honest players are doing.
People can sugar coat it all they want, "I want to challenge myself", tell themselves whatever lies they need to. I can understand if the match up's are uneven because of limited players during your normal game hour. Hey it happens. If they are really looking for a challenge maybe they should try pressing the devs for 1v3 match ups or other mechanisms for increasing difficulty; instead of rolling a fresh account.
Quoting: HighballIf they are really looking for a challenge maybe they should try pressing the devs for 1v3 match ups or other mechanisms for increasing difficulty; instead of rolling a fresh account.
As far as i understand the goal of smurfing is quite the opposite - to have an easy round of game play without being punished in your rank.
Something i can totally understand. I used to play Dota back in the days when the ranking/matchmaking also included points just for your playtime. So with many hours you unavoidably were higher matched then your actual skill level. Was the moment I turned my back to the game.
Quoting: HighballI had no idea what smurfing is until I read this article and decided to go dig up the meaning.
Yeah and like you, most people, including most of the people asking for this.
In order to understand how we came to the current system, one must have experienced different ranking systems and algorithms for matchmaking, it's been a long way from the beginnings of LoL, Heroes of Newerth, Dota2... the answer is that it is overcomplicated due to appeasing all players complaints constantly, and doesn't really address the smurfing issue.
Smurfing existed, exists, and will continue to exist, till the end of (videogame) times.
Quoting: Deleted_UserQuoting: HighballIf they are really looking for a challenge maybe they should try pressing the devs for 1v3 match ups or other mechanisms for increasing difficulty; instead of rolling a fresh account.
As far as i understand the goal of smurfing is quite the opposite - to have an easy round of game play without being punished in your rank.
Something i can totally understand. I used to play Dota back in the days when the ranking/matchmaking also included points just for your playtime. So with many hours you unavoidably were higher matched then your actual skill level. Was the moment I turned my back to the game.
Right, they aren't looking for a challenge. That's why I think there was the language barrier by the articles author.
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