Even though Valve only just recently put SteamOS 3.5 into preview for Steam Deck, they're not done with improvements elsewhere with a new Beta Client release doing a bit of a Gyro overhaul to the Mouse mode.
Specifically it's a revamp of the Gyro "As Mouse" mode. Here's all the Steam Input changes from the September 18th update:
- New Gyro Mode: "Gyro To Mouse".
- This is a renovation of the gyro "As Mouse" mode.
- Expect frequent changes to UI and behavior while we evaluate this new replacement. ("As Mouse" will remain for now.)
- Natural Sensitivity Scale: use "Pixels Per 360°" to calibrate both the Flick Stick and Gyro's real world angles into in-game angles. In this way, your Gyro Natural Sensitivity Multiplier can be consistent across games, with "Pixels Per 360°" being the isolated tuning value for each game.
- 1€ Filter: Smoothed low level gyro noise without adding delay.
- Speed Deadzones and Precision Zones will allow you to tune preferences for hand shake during fine aim.
- Yaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
- Gyro Momentum Option: releasing your gyro activation button can maintain some rotation from the gyro. Tune the momentum on independent axes to bias toward horizontal movement vs vertical movement.
- Gyro sensor timestamps are now used resulting in better overall accuracy of the Gyro.
- Gyro over Bluetooth improvements - gyro motion is extrapolated when Bluetooth packets are delayed, resulting in smoother movement. Any error incurred is corrected gradually over time, during high speed movement to avoid "Ouija effect" during precise aiming.
- Fixed Roll axis on Steam Deck for legacy "As Mouse".
- Fix delayed input when opening the standalone On-Screen Keyboard
- Fix for Razer Wolverine V2 Pro Dualsense gyro.
A quick follow-up release went out after that also had one change noting "Fix default orientation for Steam Deck and Steam Link Mobile App controllers in the new Gyro To Mouse mode".
Have any of you been playing with this newer Gyro mode? Let me know what you think in the comments. Gyro is one thing I just don't do on Steam Deck - as it feels like my brain just gets confused by it.
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Gyro with Stick is pretty confusing. I always tend to do both and it ends up doing nothing good. Gyro with trackpad is much better, because I don't have the reflexe to move my finger on the trackpad, while using the gyro. In that case, it's only Gyro and it works great.
This said, using the Gyro on the Steam Deck means that you are moving the screen... Sometimes it gets at weird viewing angles... It's much better suited for a standard controller, like the Steam Controller, imo.
Last edited by Mohandevir on 22 September 2023 at 12:46 pm UTC
This said, using the Gyro on the Steam Deck means that you are moving the screen... Sometimes it gets at weird viewing angles... It's much better suited for a standard controller, like the Steam Controller, imo.
Last edited by Mohandevir on 22 September 2023 at 12:46 pm UTC
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I usually will put gyro as a toggle on the right stick "click" input and that makes for some nice fps game play where I want a toggle style gyro control. Some games like Shadow of Tomb Raider have it on the right trackpad touch action by default too. I use gyro all the time. Makes for really nice aiming that makes me miss mouse input much less than just having the thumb sticks would. Thumb sticks in FPS still sucks in my opinion. I've never seen a controller thumb stick setup that didn't make aiming in FPS style games feel clumsy as hell. Gyro is a very nice solution and something that makes the Steam Deck much better in my opinion.
It also gives off a weird "almost VR" feel. When you hold the deck in front of you and move the deck to look. It's like having a less immersive VR feel but without the motion sickness and the cumbersome headset strapped to your face.
Overall Gyro is amazing and has become something that would be quite hard to live without on the Deck.
It also gives off a weird "almost VR" feel. When you hold the deck in front of you and move the deck to look. It's like having a less immersive VR feel but without the motion sickness and the cumbersome headset strapped to your face.
Overall Gyro is amazing and has become something that would be quite hard to live without on the Deck.
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QuoteYaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
Hey, maybe they could get round to not labelling them the wrong way round in the settings.
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I use gyro on a lot of games, particularly anything that involves aiming or first person, I find it really helpful with shooters. Always happy to see improvements there.
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Quote1€ Filter: Smoothed low level gyro noise without adding delay.What does a "1€ Filter" mean? Is that some technical term I haven't heard of?
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Quoting: PhiladelphusIt's either that they bought a filter that only cost them €1... or it's mojibake for a "first order filter." They have had mojibake in their patch notes before.Quote1€ Filter: Smoothed low level gyro noise without adding delay.What does a "1€ Filter" mean? Is that some technical term I haven't heard of?
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Quoting: CatKillerI haven't heard the term mojibake before, but I think I can figure it out from context. That was my second thought, which I almost included in the post, but thought "Nah, it can't be that simple…"Quoting: PhiladelphusIt's either that they bought a filter that only cost them €1... or it's mojibake for a "first order filter." They have had mojibake in their patch notes before.Quote1€ Filter: Smoothed low level gyro noise without adding delay.What does a "1€ Filter" mean? Is that some technical term I haven't heard of?
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Quoting: CatKillerIt's actually the name of "a simple speed-based low-pass filter for noisy input in interactive systems". Check out https://gery.casiez.net/1euro/ for some implementations and the science behind it.Quoting: PhiladelphusIt's either that they bought a filter that only cost them €1... or it's mojibake for a "first order filter." They have had mojibake in their patch notes before.Quote1€ Filter: Smoothed low level gyro noise without adding delay.What does a "1€ Filter" mean? Is that some technical term I haven't heard of?
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Quoting: CatKillerQuoteYaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
Hey, maybe they could get round to not labelling them the wrong way round in the settings.
My community circles has been arguing about this for an week now, and we still haven't agree on which label is correct.
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Quoting: AL2009manQuoting: CatKillerQuoteYaw vs. Roll Blend: you can now blend between "Yaw" or "Roll" mode.
Hey, maybe they could get round to not labelling them the wrong way round in the settings.
My community circles has been arguing about this for an week now, and we still haven't agree on which label is correct.
Valve have it the wrong way round, so setting it to "roll only" takes input from the yaw axis, and vice versa.
What it should be is that "roll only" means turning it like a steering wheel, and "yaw only" means pointing the Deck around the room to aim.
Last edited by CatKiller on 22 September 2023 at 8:22 pm UTC
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