The developers of Planetary Annihilation (well, some of them at least) have announced Industrial Annihilation, a full sequel that blends in factory building with the RTS elements. What they've basically made here is Factorio Annihilation.
With the developer now being called Galactic Annihilation, it's made up of people who worked on the likes of Planetary Annihilation, Total Annihilation, Supreme Commander, Command & Conquer:Generals and more. They certainly know their stuff when it comes to strategy games.
Check out the trailer:
Direct Link
Currently they're saying it will be available for "PC", with no mention of Linux this time. It's likely to run with Proton though if they aren't continuing Native Linux support. As a huge RTS fan, I will be keeping an eye on this, although blending it with the factory-building sim elements does leave me a little concerned about it becoming overly complicated. Time will tell. The idea is fun though, building up a big factory to pump out units while building up something massive to take to your enemies.
You can pre-order on the official site for $29.99 or invest in its development, much like what the crowdfunding platform Fig used to offer. Seems the investment side is going okay with $54,241.86 USD so far.
It will hit Steam Early Access in "Q2 2024".
I'm not sure how well that kind of gameplay would fit with quick skirmishes?
Also, we never saw Human Resources past the trailer phase, I hope they can deliver :)
Last edited by MayeulC on 19 October 2023 at 9:29 pm UTC
Now, the average customer has to evaluate other games non giant-flamethrower-scorpion-featuring games, or games in which you cannot hurl a moon at your opponent. And this is a great responsibility from the customer point of view.
Last edited by 14 on 20 October 2023 at 9:53 pm UTC
Quoting: MayeulCGosh I hope they drop coherent UI with this one. Otherwise, the trailer seems pretty decent, while it doesn't show much in terms of gameplay. It reminds me of mindustry a little, but more focused on units than ammo.Yeah Coherent UI was a good idea on the paper, but the result was not so great.
I'm not sure how well that kind of gameplay would fit with quick skirmishes?
Also, we never saw Human Resources past the trailer phase, I hope they can deliver :)
I read than this game will work on unreal engine. It seems that they have learn from their mistake of making their own 3D engine.
They tried a crowdfunding for Human Ressources but it was a big failure. It seems that they don't want to be funded directly by user again. Even for PA, it was not a great experience for John Mavor.
This game seems mostly funded by their own money. You can finance it but only with an investor profile with a ticket of entry of 500$ and also with a global total amount caped.
I have fingers crossed for this game that looks great indeed.
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