It's been a long road getting here but it seems we're inching closer to Cloud Imperium Games actually releasing Squadron 42, their cinematic single-player space adventure set in the Star Citizen universe. They also talked up Vulkan support with their ongoing tech work.
Chris Roberts announced during the event that "Squadron 42 is feature complete and has entered its polish phase".
You can see their full video on Squadron 42 below:
Direct Link
Also interesting is their big upgrade they've been working on for native Vulkan API support, which will bring various benefits from improved performance to more advanced rendering techniques. They talked about this a fair bit on Day 1 of CitizenCon, which also included a note in their slide about it opening their tech up to a Linux port.
Pictured - Their Vulkan slide from Day 1 of CitizenCon 2023.
They didn't commit to Linux though, it's hardly even a passing mention. But, either way, if they do manage to finish up their Vulkan work, it will make running it on Linux hopefully better with Proton since there will be less translation that needs to be done which means it should hopefully be smoother.
You can see the talk about Vulkan below at 33:10:
Direct Link
Quoting: drlambI can't wait to watch my grandkids play this game.
I mean, optimism is good, of course, but do you think you can survive till 2953? That's the date they're giving, so...
Last edited by Shmerl on 26 October 2023 at 3:37 pm UTC
QuoteBut, either way, if they do manage to finish up their Vulkan work, it will make running it on Linux hopefully better with Proton since there will be less translation that needs to be done which means it should hopefully be smoother.
Vulkan is direct passthrough with Proton for what it's worth, but other calls will indeed need translation.
I think outside of translation though, the absolute biggest benefit that no one ever mentions with native ports, is that start-up times are faster because there is no need to create, update, or repair a Wine prefix, on top of Wine just generally needing to start itself up.
Star Citizen unfortunately incorporates Easy Anti-Cheat nowadays, so I cannot say I will ever go back to it, but it would be great to see a big release like this with native support. I believe it would set a good precedent.
I really hope I'm wrong.
Quoting: JarmerI really *WANT* this to actually happen at some point, but I don't believe it ever will. They have a financial incentive not to release anything ever. It's really sad, but .... I will be astonished if anything ever releases anywhere close to what's expected or has been announced. MAYBE they'll release some tech demo as the company is going through bankruptcy in another decade, but I wager that'll be about it.
I really hope I'm wrong.
Well, this is Squadron 42, their single player game, not Star Citizen, their MMO sca- I mean game.
They should have all the incentives to release it as soon as possible.
Feel free to join the Linux Users Group (LUG) community/organization, they always find a way to get the latest version working on linux, submit issues, try patches, provides custom build if needed and most importantly walk you through any kind of troubleshooting. Can't say for sure there were recent group play sessions but with the new Pyro system just around the corner to try out, I'm sure this'll give an interest boost!
Or keep the surprise as we're give or take a year away from Squadron 42 release which is meant to be an fully fledged single player campaign introduction to the Star Citizen world.
Quoting: JarmerThey have a financial incentive not to release anything ever.What incentive is that? Because, you know, normally you only get paid by customers for a game when you release it. I assume there's some sort of story here?
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