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In case you missed the news from last week, Tony Hawk's Pro Skater 1+2 launched on Steam this week after three years in Epic Games Store limbo. While it is currently listed as unverified on Steam Deck, testing on my behalf has shown the game to run smoothly out of the box with no need to change proton version or modify launch options. Honestly I wouldn't be shocked if Valve slaps it with a Steam Deck Playable badge in the future. I would actually highly recommend THPS 1+2 for any PC Gamer or Deck owner, if it weren't for two massive glaring issues.

Before we get to that, we should talk about the performance on Steam Deck. Which initially worried me as the main menu hovered around 50fps. There also aren't a lot of graphical settings to change in order to optimize performance. Though the game does give you an auto-detect tool to allow the game to auto-tailor the settings to your hardware, in this case the Steam Deck. Using this gave the Deck settings almost identical to the medium preset with the exception of anti-aliasing being set to TAA as opposed to FXAA.

THPS 1+2's Autodetect Config For Steam Deck

Pictured: THPS 1+2's Autodetect Settings For Steam Deck

Luckily the menu is either glitched or intentionally frame-limited, as starting a skate park run caused an immediate jump to 60fps and it didn't drop with few exceptions. Those exceptions would be Unreal Engine 4's dreaded shader compilation, though I was unable to replicate those dips on subsequent runs. THPS 1+2 ran smooth as butter afterwards and it was  basically a non-issue by the time I was ready to stress test the game on Deck.

For the stress test I wanted to run the Skater Heaven level that's exclusive to the remake as it is full of various effects that would surely tax performance. But that requires finishing the entirety of a Skate Tour in THPS 2, which would take too long for our purposes. So I settled for using THPS 1's Downhill Jam and hitting every valve on my way down, which causes water to come gushing out in various locations.

And to my surprise, the game barely dropped below 60fps. The Deck managing to maintain a lock even as I was speeding downhill with water gushing out of the walls. The only time it did drop was, you guessed it, shader compilation. The good news there being that attempts to replicate the dips proved unsuccessful so it really is just a one time thing. But it is worth being aware of.

Once you overcome the shader compilation, the Deck version of THPS 1+2 body slams the Switch version, which was the only portable way to play out of the box until now. The Switch couldn't maintain a 30fps lock while the Deck shreds through a 60fps lock.

THPS1's Downhill Jam On Steam Deck

Pictured: THPS 1's Downhill Jam On Steam Deck

Sadly, the shader compilation is neither of the major caveats I mentioned earlier. I would be more than happy to recommend THPS 1+2 to every Steam Deck owner and PC Gamer if minor shader compilation was the only issue. No, the real issues are a constant always online requirement combined with, bizarrely enough, the fact that the actual online features for this game haven't worked for almost a year. And this isn't a PC issue either, every platforms online is broken despite the official site claiming the servers are up. That's right, Activision created Schrodinger's online server; where it is both alive and dead. Although, in this case, the Steam release from Steam forum reports seems better (other platforms still broken) but it doesn't work on Linux / Steam Deck still.

The worst part is that we have a good idea as to what's causing the problem; NAT Type 2 is blocked from accessing everything but the online check in. You can get around this by doing a complicated maneuver on your phone, which you shouldn't have to do. Honestly, this issue should have been fixed months ago and the fact that the online doesn't work for most people holds me back from a glowing recommendation. I was hoping they would fix it for the Steam release but no, it's still not fixed. Frankly, it is a massive bummer on an otherwise stellar release. Just to rub salt in the wound there's also an achievement for playing a multiplayer match.

If the bugged online doesn't worry you, or if it's fixed in the future, then I would highly recommend Tony Hawk's Pro Skater 1+2. It's an excellent remake of two excellent games and on Steam Deck it is easier than ever to pick up and do a quick skate park run. THPS 1+2 has the Persona 5 Royal effect where you can quickly hop in for 5 minutes and feel like you accomplished something.

If you can look past its online issues, Tony Hawk's Pro Skater 1+2 is a Steam Deck killer app. Pick it up on Steam.

A video from Liam is below on the subject:

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About the author -
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A humble Steam Deck owner and fledgling Linux user in general. I've always been interested in Linux replacing Windows as the primary PC gaming OS. But it was always a mess of frustration, drivers, and not knowing which kernel was best. When SteamOS3 and Steam Deck hit the scene however, I realized the true potential of Linux as a gaming platform.
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EagleDelta Oct 4, 2023
Leave it to the gaming industry to create their own "classifications" of Network Address Translation instead of just sticking to the spec. The NAT spec has no such designation as Type 1/2/3 or Open/Moderate/Strict. These are strictly consoles/gaming thing.
finaldest Oct 4, 2023
Thank you,

This article has just saved me £20.00. I have refunded the game as I cannot stand persistent online requirement for single player games. Its just not worth headache.

I need to start paying more attention and stop buying games on a whim for nostalgia sake.
Pengling Oct 5, 2023
Quoting: CatKillerA game requiring an Internet connection doesn't affect the rating. It gets noted on the compatibility report for either the single-player requiring an active Internet connection or for the initial setup requiring an active Internet connection.

The Deck Verified criteria are for things that will affect everyone; for the (probably majority) use case of just using your Deck when you're chilling at home, the Internet requirement doesn't stop you playing.

It still sucks, obviously, and it will stop some people from being able to play. So they put it in the report.
Aha! Thanks very much for the correction - clearly I still have some learning to do about how they hand out the ratings.

Still, that does make the case of Hotshot Racing an odd one, as it's flawless, but rated Unsupported.
ElectricPrism Oct 5, 2023
Quoting: finaldestThank you,

This article has just saved me £20.00. I have refunded the game as I cannot stand persistent online requirement for single player games. Its just not worth headache.

I need to start paying more attention and stop buying games on a whim for nostalgia sake.

Same reason I never bought Resident Evil 4 -- Denuvo was a no-go.

--

This is the kind of game I would like to play on a long car ride or airplane -- that always online DRM garbage automatically kills any interest I have in the game.

Yeah the graphics are greatish, but honestly I wouldn't be surprised if I saw a decompiled PSX version before too long with perfect anti-aliasing, high res textures and raytracing or whatever.

It seems like the game industry is filled with people who don't know how to make things great anymore, and every game is literally 100GB

Timothy Cain Developer of Fallout did a really great video about the state of the game industry -- https://youtube.com/watch?v=LMVQ30c7TcA ((IIUC some of the devs for Baulders Gate 3 were from Bioware and connected to Fallout I can't remember the exact details -- to show the contrast between old school devs and new devs))


Last edited by ElectricPrism on 5 October 2023 at 4:22 am UTC
japzone Oct 5, 2023
I wonder if the seven seas has created a crack for the always-online requirement? It'll be like the good old No-CD days.
whizse Oct 5, 2023
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Quoting: PenglingStill, that does make the case of Hotshot Racing an odd one, as it's flawless, but rated Unsupported.
If you check SteamDB for the detailed compatibility report it was evaluated quite a while back, 24 February 2022. A quick skim through the bug tracker confirms it was broken back then.

I'm not sure how often Valve re-evaluates games, but I bet there's quite a backlog.
neolith Oct 5, 2023
I'd love to play this - but unfortunately the always online restriction and the need for an EOS account make this a hard pass for me.
x_wing Oct 5, 2023
Quoting: japzoneI wonder if the seven seas has created a crack for the always-online requirement? It'll be like the good old No-CD days.

I wonder, yes.

In another completely unrelated topic, did everyone notice that Google searches improve a lot when adding "site: reddit.com"? Google used to be so cool... anyway, just random thinking.
iorekbyrnison Oct 6, 2023
Quoting: neolithI'd love to play this - but unfortunately the always online restriction and the need for an EOS account make this a hard pass for me.

there is no need for an EOS account if you don't do multiplayer
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