Wine 8.18 is the latest development release of Wine now available, bringing with it the continued work to provide full Wayland support but still plenty of work ahead on that.
The highlights of Wine 8.18 are:
- Bundled FluidSynth library for DirectMusic.
- More window management in the Wayland driver.
- More effect support in Direct3D 10.
- Various bug fixes.
44 bug fixes were noted including issues solved for: Patrician 4, Unreal Tournament 2004, Battle Bugs, Shadow of Memories demo, Inner Chains, Feeding Frenzy 2, Genshin Impact, Sniper Elite 5 and lots of miscellaneous issues solved.
Are there any particular issues you're waiting on being solved in a future Wine release?
Want help managing Wine on Linux? You can try Bottles, Lutris and the Heroic Launcher.
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5 comments
QuoteBundled FluidSynth library for DirectMusic.This should be nice for older games using MIDI music ☺️
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I just tried a build of this (a normal one, not WoW64). My only problem still seems to be that my Star Wars Battlefront II (2017) in the EA App doesn't run. It freezes/crashes on the first splash screen. It's not overlays, it's not the dll overrides (EA App needs d3dcompiler overrides or it displays a black screen... games will still launch), it's not Esync/Fsync. The game just doesn't seem to run with Wine newer than 8.6.1 (my current system Wine build where EVERYTHING works)
Last time, Wine 8.17, broke my Dead Space 3 game too, the game would load but didn't render properly and I'd fall through the world instantly. That's fixed now with 8.18 (same spawn spot), but still, anything less than 100% is of no benefit to me. I use system wine for Lutris (I don't like those lutris-GE runners... every stinking one of them is broken in some way for me) and all games have to work.
I'll keep testing. I don't know enough about wine debugging to report it. I'm not getting anything I understand (just the usual invalid page fault crap and a bunch of meaningless offsets etc. without debugging tools). Yes, we know, my game crashed :-)
Last time, Wine 8.17, broke my Dead Space 3 game too, the game would load but didn't render properly and I'd fall through the world instantly. That's fixed now with 8.18 (same spawn spot), but still, anything less than 100% is of no benefit to me. I use system wine for Lutris (I don't like those lutris-GE runners... every stinking one of them is broken in some way for me) and all games have to work.
I'll keep testing. I don't know enough about wine debugging to report it. I'm not getting anything I understand (just the usual invalid page fault crap and a bunch of meaningless offsets etc. without debugging tools). Yes, we know, my game crashed :-)
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Quoting: GroganI'll keep testing. I don't know enough about wine debugging to report it. I'm not getting anything I understand (just the usual invalid page fault crap and a bunch of meaningless offsets etc. without debugging tools). Yes, we know, my game crashed :-)git bisect?
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Quoting: whizsegit bisect?
I suppose I could do that, it's reproducible with a plain jane wine-staging build (no additional patches or mingw CFLAGS etc.)
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In my case staging 8.18 runs virtual desktop without issues and steam on wine back to work
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