Godot Engine 4.2 is officially released bringing with it a great many improvements for developers using this popular free and open source game engine.
Pictured - Godot 4.2 on Linux with the Garage 42 demo.
Some of what's new includes:
- AMD FSR 2.2 support.
- Forced integer scaling support, ensures that no matter the aspect ratio you get a square pixel grid without distortions.
- Navigation mesh baking for 2D, bringing it to parity with 3D navigation.
- 2D and 3D navigation servers now support multi-threading when baking the navigation mesh.
- Lots of upgrades to the tiles/tilemap system and editor.
- The code editor now supports code regions for GDScript. Allowing you to break up scripts into named blocks, foldable and easy to navigate.
- New convenient hotkeys added to the 3D viewport which any Blender user would find familiar.
- Various UI improvements to make many parts more clear.
- Major and long-awaited improvement to the development workflow of extensions.
- No more needing to restart the editor when changing the import type.
- Gamepad and mouse input improvements.
- Rendering performance improvements across the board.
- Multiplayer and networking upgrades.
- A new lightmapper denoising approach to replace the old, extremely bulky and slow OIDN denoiser.
- 2D HDR rendering, unlocking 3D effects, such as glow, for 2D games.
- Official packages for Linux on ARM (but still experimental).
- Lots of bug fixes and improvements to Godot Editor stability.
- + lots and lots more.
See the full release announcement here.
According to the funding page they're currently getting €55,049 a month from 1522 Members and 16 Sponsors.
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