I love the smell of a freshly brewed Steam update in the morning. Valve released a Steam Client stable update for Steam Deck and Steam Desktop for November 29th so here's all that's new.
As usual, a lot of the changes are shared since it's a Steam Client update.
For Steam Deck here's what Valve say changed:
General
- Fixed mouse clicks in the overlay for CS2.
- Fixed an issue where unlocking Family View in the client would sometimes not unlock checkout.
- Fixed an issue where the controller info interstitials could be scaled incorrect on Steam Deck or other small monitors.
- Fixed an issue where VR-only games could be shown with the "Controller Required" notice along with no controller support.
Steam Input
- Added support for the NACON Revolution 5 Pro controller.
- Fix: Nintendo Joy-Con gyro turn rates are now correctly calibrated for natural angles. Was previously at 80% real world turn rate.
- Fix: "Gyro to..." modes jumping when adding/removing action layers or switching action sets.
- Fix: Sony Dualshock accelerometer reading was incorrect on initial connection via bluetooth.
Desktop Mode
- Fixed display of disk space available in "Add a new Steam library folder" dialog.
- Fixed "HDR Visualization" dropdown showing in cases where it is not supported.
And for Steam Desktop here's what's changed:
General
- Fixed the new controller support panel showing on tools/applications.
- Fixed opening Big Picture Mode from the system tray/task bar.
- Fixed display of disk space available in "Add a new Steam library folder" dialog.
- Fixed an issue where unlocking Family View in the client would sometimes not unlock checkout.
- Fixed an issue where the controller info interstitials could be scaled incorrect on Steam Deck or other small monitors.
- Fixed an issue where VR-only games could be shown with the "Controller Required" notice along with no controller support.
Big Picture Mode
- Add the buttons back to the game launch interstitials rather than relying on the footer buttons.
- Fixed several layout regressions in the quick access menu, eula dialogs, and game achievements page.
Steam Input
- Fixed the desktop configuration page being blank when opted-out of Steam Input.
- Fixed for Steam Controller gyro turn rate, and sped up gravity correction. Both were affecting the feel of Gyro to Deflection Mode.
- Fixed some controllers not being able to pass the Stationary Tolerances manual calibration phase.
- Fixed occasional "jerks" in "Gyro To..." conversion modes that used the gravity axis (i.e. Player Space, World Space, Laser Pointer modes).
- Improved Gyro to Joystick Deflection mode's low level noise.
- Reinstated horizontal haptics for all new "Gyro To..." modes.
- Fixed UI: order of Steam Deck Gyro's Calibration readings.
- Attempt to fix legacy Gyro "Joystick" mode - use the gravity orientation found upon app switch and subtract it from the live feed.
- Added support for the NACON Revolution 5 Pro controller.
- Fix: Nintendo Joy-Con gyro turn rates are now correctly calibrated for natural angles. Was previously at 80% real world turn rate.
- Fix: "Gyro to..." modes jumping when adding/removing action layers or switching action sets.
- Fix: Sony Dualshock accelerometer reading was incorrect on initial connection via bluetooth.
Linux
- Fixed steam overlay causing rendering to stall in some titles (e.g. Watch_Dogs).
- Fixed steam overlay causing crashes in some titles.
- Fixed double click handling in steam overlay.
- Fixed mouse clicks in the overlay for CS2.
macOS
- Added "End of Life" alert for macOS 10.13 ("High Sierra") and 10.14 ("Mojave"). Steam Client support for these operating systems will end on February 15th, 2024 at 10am. See here for additional details.
Steam VR
- Desktop Game Theater - Only capture non-VR applications while visible in headset. Throttling will revert to default (monitor or no vsync, rather than headset vsynced) when content is not displayed in headset. This should fix most flat2vr type games, which require running the application at double headset framerate to generate stereo image pairs.
- Fixed some cases of the VR dashboard showing itself on game start.
- Fixed a couple cases where the dashboard was being opened when it should not.
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5 comments
QuoteThis should fix most flat2vr type games, which require running the application at double headset framerate to generate stereo image pairs.
flat2vr is new to me. Is there anything that works with that? Does it work on Linux?
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Still Nvidia Big Picture performance - not fixed! We will wait one more eternity for fix. On Windows is ok.
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Quoting: deathxxxStill Nvidia Big Picture performance - not fixed! We will wait one more eternity for fix. On Windows is ok.
Hmm, big picture works well for me on a 3070ti, but perhaps check your settings and ensure Steam Settings > Interface > "Enable GPU accelerated rendering in web views" is enabled? Only reason I can think for poor performance.
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QuoteFixed mouse clicks in the overlay for CS2.Me playing through Cold Steel 2: "The JRPG game? Why would- oh, wait, not that CS."
2 Likes, Who?
Quoting: CDustyIt is enabled, still terrible performance and crackling sound. 3060 Ti here.Quoting: deathxxxStill Nvidia Big Picture performance - not fixed! We will wait one more eternity for fix. On Windows is ok.
Hmm, big picture works well for me on a 3070ti, but perhaps check your settings and ensure Steam Settings > Interface > "Enable GPU accelerated rendering in web views" is enabled? Only reason I can think for poor performance.
I try in several linux distros and still issue.
Last edited by deathxxx on 30 November 2023 at 9:32 pm UTC
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