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Vintage Story is a challenging open-world survival game inspired by eldritch horror themes, certainly quite different to a lot of survival games out there with some really impressive depth to the mechanics and it's about to get much more impressive.

The developers detailed the release of v1.19.0-pre.1 "Dejank Redux", the first testing release of the upcoming major update, with their plan to have this release focus on polishing existing mechanics and expanding them to make the game look and feel better as a whole. As they say they are "challenging the status quo of what this game engine can do".

Some of the tech upgrades include:

  • Mini Dimension System: There is now rudimentary support for world chunks to be rendered into the game world independent of their position in the standard map system. In the long term, this should allow for multiblock vehicles and other wicked mechanical shenanigans. As a first proof of concept, when importing schematics (or copying from the clipboard) through World Edit, you can now see a live preview of all blocks, positioned using this system. For technical info, see our documentation file: movchunks public notes.txt
  • Unlimited textures: The textures for blocks, items and entities are no longer limited to a single texture atlas. Therefore, mods which add a lot of new textures should never run out of texture atlas space again!  This multi-atlas system was partially included since the game's early days and is now finally complete.
  • New First-person mode: Took a lot of tuning, but visible hands are finally a thing now
  • Wearable animation support: Items that the player wears can now be animated. This is important for some clothing types such as skirts.
  • Animation system v2: A new data format, more compatible to other animation formats, such as the one made with Blender (use with Blender still relies on a community made converter, however)
  • Connected textures: Rudimentary support for this now exists, to allow e.g. a 64x64 texture be mapped onto 2x2x2 blocks
  • Chat commands code rewrite: In v1.18 we introduced a new API for commands - one that would allow for automatic documentation and future capability for a command auto-complete feature.  In v1.19 the monumental effort of migrating hundreds of existing commands to this new API is now complete!
  • World Edit commands consistency overhaul: The World Edit system grew organically over time, and it was a prime candidate for a revisit. We introduced a new, consistent command naming scheme and also filled in some gaps in its feature set. More de-jank to come still.
  • Chiseling system upgrades: We continue our efforts towards ever tighter integration of chiseled blocks as a "first class citizen". Chiseled blocks now support decor layers, naturally integrate into the terrain when they are part of a ruin, and can become submerged in soil.

Plenty of other bits were included like caves that actually cave-in on you, so no more mining-out the ceiling without some supports. There's also 11 new deer species, you can catch animals with blankets now, reworked ruins, new accessibility options, a handbook of commands, more hair colours, overhauled / new 3D models for troughs, buckets and seeds, Raccoon and Fox pups and much much more.

Where to buy:

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This is a game that definitely deserves more recognition.

Article taken from GamingOnLinux.com.
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8 comments

Drakker Nov 1, 2023
Fantastic update as usual. I know I say this every release... but its rare that I'm hooked on a game for so many years.
anewson Nov 1, 2023
yeah this is one of the only survival game I'm still interested in trying after the great survivorpocalypse of 2016 or whenever it was
CassLone Nov 2, 2023
The mods for this are gonna get even more crazy!
twinsonian Nov 2, 2023
The online drm is a huge turn off for me. Still the game looks great. Hopefully they reconsider their DRM down the line.
klepon Nov 2, 2023
I wish they release the game on Steam, just for regional pricing feature...
Drakker Nov 2, 2023
Their what-you-call a "DRM" is a one time call to validate your copy with your account login/password on their site, after that you can play offline for as long as you want, no internet connection required. It's a far cry from intrusive DRMs you find in other games and it doesn't spy on you or hook deep into your system to watch your every moves.
twinsonian Nov 3, 2023
Quoting: DrakkerTheir what-you-call a "DRM" is a one time call to validate your copy with your account login/password on their site, after that you can play offline for as long as you want, no internet connection required. It's a far cry from intrusive DRMs you find in other games and it doesn't spy on you or hook deep into your system to watch your every moves.

I did some quick searching and the only thing I could find on this is to block auth.vintagestory.at on the hosts file per the forums. Granted that post is a couple years old and things might be different now and your post may or may not be accurate, I am not in a position to argue that.

Justifying something negative by comparing it to other products that are more negative is a poor argument. Remember when Minecraft was a simple mojang account? What happens if Microsoft buys Vintage Story for example, now you are forced to migrate to a Microsoft account and your original purchase and account are deleted if you do not make the move. DRM ensures that the product or access to the product can be taken away from you or access is lost when the servers are shut down.

DRM doesnt just mean being intrusive, it means loss of consumer rights and freedoms. There is nothing wrong with purchasing software that does this if it meets your own personal moral thresholds and requirements. I am glad it works for you, it doesnt work for me.
Drakker Nov 4, 2023
Then propose a better way to the game author to make sure copies are legitimate. It's a small team, with a husband and wife pair doing most of the work. They have also guaranteed that should something happen and they can't work on it anymore, they would open source the game and remove the call home. I don't know what more you could want. If that doesn't work for you, then buy the game, and download a cracked copy, or write your own DRM stripper, its trivial according to those that have done it. The game has most of its source code available and its in C#, so you can hook into pretty much anything.
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