Light No Fire is another interesting game announcement coming from The Game Awards 2023, coming from Hello Games, the crew that created No Man's Sky.
What is it? A game about adventure, building, survival and exploration together. What makes it interesting, is the claim that the world is literally the size of planet Earth. An open-world survival adventure with "a scale never attempted before". The idea and style of it look pretty great:
Direct Link
I'm excited, but cautiously so. Since we all know by now what happened with No Man's Sky. While it's an objectively good game now, the release state was not what was expected full of over-promise and under-delivering. Hopefully Hello Games learned a valuable lesson on that one. Then again…
Source: X/Twitter.
Hopefully like No Man's Sky it will have Vulkan API support, so that playing it on Desktop Linux or Steam Deck with Valve's Steam Play Proton will give a good experience!
Features:
- A Multiplayer Earth - Carve a life together. Meet players from across the globe, build a life, explore and survive together. Construct persistent buildings and communities, or strike out alone to discover the world for others.
- A Procedural Earth - A truly open world, with no boundaries at a scale never attempted before. A massively varied and dense planet filled with immersive biomes, unique enemies and valuable resources to discover.
- A Fantasy Earth - Light No Fire presents you with an ancient earth to uncover. One where you're not the hero. Thick with lore, mystery and a constant fight for survival. Inspired by the adventure, charm and imagination that we love from classic fantasy.
- An Unexplored Earth - Every mountain can be climbed, and below them lie endless vistas, oceans and continents perhaps no others have seen. Who will climb the tallest mountains, who will find the deepest sea? Set sail across vast oceans and rivers, ride wild beasts through fantastical landscapes, fly dragons over undiscovered landscapes.
Follow Light No Fire on Steam.
Quoting: Luke_NukemIf there is no running water I'm going to be pissed.
Static water bodies feel so damned lifeless in NMS - needs waterfalls and rivers.
That and the exceptionally shallow seas. I think they made them a *little* deeper, but they're still basically wading pool a few dozen metres deep.
Quoting: Purple Library GuyDon't get me wrong--I'm a science fiction fan. I've been reading SF since before I saw the first release of Star Wars in theatres and thought it was fun, but kind of bad SF. But it's just as cliche-prone as fantasy. Pretending otherwise is an attempt to create a false objective basis to personal taste.
I think this is because Star Wars isn't SF per se, it just uses a SF setting. Rather, it's a pastiche of a number of genres that were familiar at the time -- Samurai flicks, Erroll Flynn swashbucklers, WW I dogfighting movies, and so forth, that just happened to be set in space. Likely because one of the elements was old Buck Rogers and Flash Gordon serials, and they used a SF setting. If you were going to categorize it, I think the old term "science fantasy" is more accurate, although a lot of the later stuff and fan-made material moved the idea closer to "proper" science fiction. But if you were looking for Asimov or Clarke, you wouldn't find them there.
But back to talking about the preview itself, am I the only one getting more of an Irish "fae" vibe rather than the typical Tolkein-derived style?
Quoting: CatKillerQuoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
I just don't enough time right now in my life to 'make my own entertainment' in a game, i purchase them to entertain me from the outset as much as is possible. (i am wiling to learn and put a good few hours in before i sense it's not really working out though don't get me wrong).
This is fine, i can avoid Minecraft type games if i want. But initially and i don't think even even today, NMS was advertised as a minecraft clone type of game even if it essentially has that possibility. You can put that down to the terrible launch & poor marketing though. It was more 'explore random planets and look at weird creatures whilst scanning plant forna'
But just like Subnautica, it's a grind fest for me. Maybe you have lots of spare time or get really invested in sandbox title's idk. The reality, at least for me is that these types of games could make things easier for the beginner/time constrained and have a well developed time/reward curve + a big inventory slot space, but they don't. They have a neat concept, fancy graphics to lure you in and then they give you a minuscule inventory and requires you to 'research' and find one material to make another material, to make a final material which loads up you inventory and then you need to build a storage container, which requires traveling to the opposite end of a solar system / ocean where by you run out of fuel.. but you can't fit the fuel cell in your load out without dumping the thing that's needed to make the container..etc. I call that grinding, but you may call that fun.
Each to their own. Im more of a pick up and play style gamer, Fallout for example has the possibility to build and play sandbox, but does not limit you in the process, it's just a nice added extra to the core gameplay.
Last edited by Lofty on 10 December 2023 at 5:46 pm UTC
Quoting: LoftyQuoting: CatKillerQuoting: LoftyPersonally I find NMS to be a complete grind fest, and i have tried really hard to 'get through it' wonder if this will be any different. I guess time will tell.
Trying to "get through it" is likely why you found it a grind. It's a sandbox game like Minecraft, just with lasers and spaceships - there's a lot of making your own entertainment involved.
I just don't have time in my life to 'make my own entertainment' in a game, i purchase them to entertain me from the outset (i am wiling to learn and put a good few hours in before i sense it's not really working out though).
Yeah, NMS probably isn't for you.
The onboarding prices of teaching you the survival systems by guaranteeing that you need to use the survival systems, and encouraging exploration with the limited inventory space (you can buy a new slot at each new star system), isn't really for everyone. The big thing that tends to rub people the wrong way is that the whole game is set up to make it pointless to spend a lot of time on any one planet - you're shunted into a space hobo life. Perhaps just having the one planet in the new game will address that? Time will tell.
Quoting: JarmerNoted and infamous con-man launches new scam, attempts to gain confidence from abused and battered gamers.I think this man earned his redemption, he got the backslash he deserved but he lowered his head and kept working on the game to fulfill what he promised and more, without implementing any microtransaction bs for ships or whatever. And to be honest I think a big chunk of the responsibility of the NMS fiasco relies on Sony.
Quoting: NezchanBut back to talking about the preview itself, am I the only one getting more of an Irish "fae" vibe rather than the typical Tolkein-derived style?Well, in Tolkien, dragons are gigantic, crafty, eldritch horrors, more like forces of nature than creatures, capable of devastating entire cities or kingdoms almost unstoppably, with human-level or higher intelligence, having the ability to bewitch people just with the sound of their voice or the glance of their hypnotic eyes, including amnesia so powerful it can make them forget everything about themselves. A single live dragon is always dangerous, a major liability, and a wildcard that everyone in a large radius must tread lightly around and avoid rousing.
Here they appear to be docile, tamable beasts of burden and conveyance. So yeah, not seeing much resemblance.
(Also, unless these dragons don't breathe flame, I don't see how you're supposed to fulfill the injunction in the title. )
Quoting: PhiladelphusQuoting: NezchanBut back to talking about the preview itself, am I the only one getting more of an Irish "fae" vibe rather than the typical Tolkein-derived style?Well, in Tolkien, dragons are gigantic, crafty, eldritch horrors, more like forces of nature than creatures, capable of devastating entire cities or kingdoms almost unstoppably, with human-level or higher intelligence, having the ability to bewitch people just with the sound of their voice or the glance of their hypnotic eyes, including amnesia so powerful it can make them forget everything about themselves. A single live dragon is always dangerous, a major liability, and a wildcard that everyone in a large radius must tread lightly around and avoid rousing.
You gotta throw in the Shadowrun style of dragon, my all time favorite of all those mentioned!
Through time they addressed the main complaints that people had, which was not enough customization and lack of content when exploring. All those cool looking ships we saw on trailer, the "pre-made" planet that wasn't procedural, the excessive amount of running around with no vehicles, these were some of the few problems that made the game stale and initially helped with gameplay but the core functionality is already there.
I don't think anything they add will change the core component of the game: go there, read text, get reward (new word, new recipe, new item, etc.) and move on with your exploration. Something is just missing; to me it seems that they wanted to both give the experience of loneliness in outer space while at the same time fill that void with "content" to have something to work towards.
Anyways I still wish them the best and still love my space ship I got from the pre-order. I hope this one succeeds.
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