Light No Fire is another interesting game announcement coming from The Game Awards 2023, coming from Hello Games, the crew that created No Man's Sky.
What is it? A game about adventure, building, survival and exploration together. What makes it interesting, is the claim that the world is literally the size of planet Earth. An open-world survival adventure with "a scale never attempted before". The idea and style of it look pretty great:
Direct Link
I'm excited, but cautiously so. Since we all know by now what happened with No Man's Sky. While it's an objectively good game now, the release state was not what was expected full of over-promise and under-delivering. Hopefully Hello Games learned a valuable lesson on that one. Then again…
Source: X/Twitter.
Hopefully like No Man's Sky it will have Vulkan API support, so that playing it on Desktop Linux or Steam Deck with Valve's Steam Play Proton will give a good experience!
Features:
- A Multiplayer Earth - Carve a life together. Meet players from across the globe, build a life, explore and survive together. Construct persistent buildings and communities, or strike out alone to discover the world for others.
- A Procedural Earth - A truly open world, with no boundaries at a scale never attempted before. A massively varied and dense planet filled with immersive biomes, unique enemies and valuable resources to discover.
- A Fantasy Earth - Light No Fire presents you with an ancient earth to uncover. One where you're not the hero. Thick with lore, mystery and a constant fight for survival. Inspired by the adventure, charm and imagination that we love from classic fantasy.
- An Unexplored Earth - Every mountain can be climbed, and below them lie endless vistas, oceans and continents perhaps no others have seen. Who will climb the tallest mountains, who will find the deepest sea? Set sail across vast oceans and rivers, ride wild beasts through fantastical landscapes, fly dragons over undiscovered landscapes.
Follow Light No Fire on Steam.
Shame about alt-J though lol. Explosions in the Sky did a wonderful job on the NMS ost.
Last edited by GetBeaned on 8 December 2023 at 11:44 am UTC
The thing that I do wonder about is the networking aspect of it. Having a single environment without clear partitioning.... well, we're getting into Star Citizen ideas of seamless networking here and if you've followed that for a bit you know that this is not exactly off the shelf tech. But maybe they're going to cheat a little by having untraversable areas.
Quoting: GetBeanedIt looks lovely. I'm really pleased with how No Man's Sky turned out, but I've always been more of a fantasy guy than sci fi.Did you mean 65daysofstatic (and not quite even then), or did I miss something?
Shame about alt-J though lol. Explosions in the Sky did a wonderful job on the NMS ost.
Quote"A Procedural Earth - A truly open world, with no boundaries at a scale never attempted before."Flight simulators have been doing that for decades.
Quoting: ExpandingManAs a big fan of sci-fi and space this mostly just bums me out. As great as NMS has become, it still leaves much to be desired (ships could be way more interesting, ironically the procedural gen on most stuff is lackluster). Doing basically the same thing but minus all the cool stuff like spaceships and guns but with magic and dragons seems incredibly lame, especially since it's been absolutely done to death.
The imagery (including the logo that shows up at the end) is pretty suggestive, IMHO, that this world is some kind of 'Atlas simulation' as well.
-- but yeah, NMS *without* the space exploration doesn't pique my interest either.
And as to the underdelivery of the original release of NMS: I'm pretty sure they had some kind of deal with Sony that hindered them from releasing the game labeled clearly as 'early access' -- because that's what it was, in the most honest usage of that term; but because the disclaimer was missing, people thought they were sold a lie, hence the backlash, and the bout of silence that followed the release.
So they didn't sell a lie, and *then* go on to fix it.
Quoting: ExpandingManI should also amend my previous comment by saying that the art style in this game still looks absolutely beautiful which seems to be something Hello Games has a unique talent for, it's just that the removal of the awesome space setting for the rote, generic, fantasy magic dragons setting just fills me with a deep existential sadness.Do we have evidence of just what sort of fantasy setting it is, or are you just asserting that all fantasy settings are rote and generic?
Quoting: Purple Library GuyDo we have evidence of just what sort of fantasy setting it is, or are you just asserting that all fantasy settings are rote and generic?
Just my impression based on the video. More broadly, fantasy usually means "medieval Europe with a few specific tropes largely derived from LoTR and D&D", which seems consistent with what we are seeing (e.g. architecture, weapons, dragons).
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