Combined Arms brings Command & Conquer and Red Alert action mashed together into a single OpenRA powered game and the 1.0 release is out now. Probably one of my favourite standalone OpenRA games, since I grew up playing all the Westwood classic RTS games.
Pictured - Combined Arms 1.0 on Linux
The 1.0 release brings with it chapter VI of single-player campaign so there's now about 30 missions to play, they also added two new 8v8 multiplayer maps, a new music track, a new "Rhino Heavy tank (Stolen Tech - Soviet War Factory)", balanced various units and a few bug fixes.
Combined Arms allows you to play as Allies, Soviets, Nod, GDI and the Scrin. It takes gameplay elements from Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2 and even a little Generals. All factions have new units and the game has new artwork and sound effects too. It really is a big merging of the classics together.
Their download includes Linux, macOS and Windows versions. Since it's OpenRA it also has cross-platform online play.
See more and download from their Mod DB page.
Direct Link
Or at the very least, some sort of hard formation like Cossack.
Part why i don’t play 0AD anymore, too, and also because the units collapse into each others, while in BAR they have an individual... mass ? Volume ? Body ?
Since BAR (Beyond All Reasons), i cannot play any RTS without the position control (not sure how it’s called) : draw a line to move the troops so they end up on that line instead of a blob full of collisions.
Looks like its called Move Line Drag. That looks great, never seen that before. Might have to give BAR a try.
The closest I can think of is unit positioning in Myth II which if very good but not quite the same.
Last edited by Nod on 6 December 2023 at 4:48 am UTC
That does look indeed very useful!Since BAR (Beyond All Reasons), i cannot play any RTS without the position control (not sure how it’s called) : draw a line to move the troops so they end up on that line instead of a blob full of collisions.
Looks like its called Move Line Drag. That looks great, never seen that before. Might have to give BAR a try.
The closest I can think of is unit positioning in Myth II which if very good but not quite the same.
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