December has arrived and so Valve have revealed the most popular games played on Steam Deck through November 2023 sorted by hours played overall.
Here's the list for you with each being a direct Steam link to go and grab them if you want:
- Baldur's Gate 3
- Cyberpunk 2077
- Diablo IV
- ELDEN RING
- Stardew Valley
- DAVE THE DIVER
- Vampire Survivors
- Red Dead Redemption 2
- Grand Theft Auto V
- Coral Island
- The Binding of Isaac: Rebirth
- Risk of Rain Returns
- Hogwarts Legacy
- The Elder Scrolls V: Skyrim Special Edition
- Hades
- Slay the Spire
- Monster Hunter: World
- Brotato
- Fallout 4
- The Witcher 3: Wild Hunt
Going by SteamDB there's now 12,680 games that are rated Playable and Verified for the Steam Deck. So there's something for everyone, although that's only what Valve have directly tested - many games not currently tested work just fine. There's also 3,636 games noted to be Unsupported.
What have you been playing recently?
Some you may have missed, popular articles from the last month:
Quoting: dvdWow i never knew it was called Battle City. Will have to search for it, i really enjoyed playing it and making custom maps for it as a kid.Glad to have highlighted it! It has a massive ROM-hacking scene to this day, as well, so you should find a lot out there.
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Neverwinter Nights 2, downloaded from GOG, installed using Q4Wine. Works very well on the deck. Only needed to install protontricks to install d3dx9.
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reading into the list it really hits home just how much Proton was *necessary* for Linux gaming to be seen as a viable alternative for windiws gamers wanting to move into linux or out of windows
it also hits home how much the indie scene is friendlier towards linux than AAA titles from bigger studios despite having less resources to keep a native linux version
and just what a colossus Stardew Valley became, still being a top list game for so much time
Last edited by Marlock on 3 December 2023 at 11:23 pm UTC
it also hits home how much the indie scene is friendlier towards linux than AAA titles from bigger studios despite having less resources to keep a native linux version
and just what a colossus Stardew Valley became, still being a top list game for so much time
Last edited by Marlock on 3 December 2023 at 11:23 pm UTC
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Quoting: Marlockreading into the list it really hits home just how much Proton was *necessary* for Linux gaming to be seen as a viable alternative for windiws gamers wanting to move into linux or out of windowsIt's also handy for odd edge-cases like mine, where I was already a Linux user for a long time, but had gamed on consoles until too many disappointments racked up. Given my gaming-tastes, I simply couldn't have moved all of my gaming over to Linux without Proton being there!
And when I think about that, it hits me just how many options we really have - native, source-ports, emulation, and Proton all open up a hell of a lot.
Quoting: Marlockit also hits home how much the indie scene is friendlier towards linux than AAA titles from bigger studios despite having less resources to keep a native linux versionIt makes sense - they've got the creativity and imagination to see where their market is and how it will grow, whereas the big outfits just want to eke all they can out of the status-quo.
Quoting: Marlockand just what a colossus Stardew Valley became, still being a top list game for so much timeI just got into it recently (something I don't think I would have done without the Steam Deck making it so easy and affordable to step out of my gaming comfort-zone - console-gaming's costly risk of trying new things just melted away after I got a Steam account), and it's easy to see how well-deserved all of its success is.
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Quoting: CatKillerQuoting: PhlebiacAlso curious about Crowns and Pawns; at one point the reviews seemed a bit mixed, although they look fairly solid now. How does it compare to something like the Broken Sword series?
It's definitely on the Broken Sword trajectory, but less dark in story I would say. "Grandfather died and left you his house" is also the start of Stardew Valley, after all. It has tank controls like OG Grim Fandango which takes a bit of getting used to, but the controller layout is pretty good.
I wasn't even aware of the tank controls as the traditional mouse controls work just fine. On regular adventure game scale it's somewhat below the classics. Some puzzles are bit tedious, but still in overall enjoyable game.
Should play the Broken Sword games at some point, but there's always something else to play first.
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Quoting: AnzaI wasn't even aware of the tank controls as the traditional mouse controls work just fine.
No mouse in the default Deck setup.
QuoteOn regular adventure game scale it's somewhat below the classics. Some puzzles are bit tedious, but still in overall enjoyable game.
Some puzzles are lifted wholesale from the classics; which I believe is from affection. The timing-critical puzzles in Italy were a bit annoying on the controller.
QuoteShould play the Broken Sword games at some point, but there's always something else to play first.
I played 1, 2 & 5 relatively recently on the Deck and had a great time. The 3D ones didn't appeal. I can also recommend the Darkside Detective games on the Deck.
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Quoting: CatKillerQuoting: AnzaI wasn't even aware of the tank controls as the traditional mouse controls work just fine.
No mouse in the default Deck setup.
Hey, one of the developers here. Yeah, default Deck setup does not use mouse, but there is alternative official setup that uses right trackpad for mouse input :) Feel free to switch to that.
P. S. Connecting an external mouse also works. We made it extremely easy to switch between input schemes.
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Quoting: zledasHey, one of the developers here. Yeah, default Deck setup does not use mouse, but there is alternative official setup that uses right trackpad for mouse input :) Feel free to switch to that.
P. S. Connecting an external mouse also works. We made it extremely easy to switch between input schemes.
I've completed the game and moved on to something else now, but thanks.
One thing that would help with the default controls would be to have the inventory switch buttons step through rather than scroll super fast. It would have made one of the timing puzzles much less obnoxious, and would make the feature useful for the rest of the game - scrolling to some random inventory item that's essentially impossible to identify with the scale of the Deck's display isn't super helpful.
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Quoting: CatKiller<...> to have the inventory switch buttons step through rather than scroll super fast.
Hey, thanks for the answer, I appreciate you taking time to give feedback! But maybe you could elaborate, how do you get that "scroll super fast" behaviour? I just tested on my Deck and d-pad left/right (and alternatives L2/R2) seem to step through, not scroll super fast. I would be very interested to know, because this might be some unexpected behaviour. If you could send a video, it might help as well. Also, if it would be more convenient you can write me to info at tagofjoy dot LT – I'm reading that email, so it definitely won't be lost :) Thank you in advance!
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