Valve are really doing some good stuff with the updates to the Steam Workshop. On top of the new features added recently, they've also now put in Workshop Collections you can switch between and share around.
In the latest update posted today, Valve highlighted this new Workshop Collections feature that allows you to make separate lists of mods. So you can create, save and load different subscription lists using this new collections feature - giving you the ability to make preset mods lists and swap between them. On top of that, you can also share them for others to use (you have to save them first before you can share them).
You can access your collections via the game's Properties -> Workshop page under the Advanced Options.
Some other bits Valve updated for it:
- Added the ability to sort items by Time Created or Time Updated.
- Added the ability to sort items in ascending or descending order.
- Added the ability to add or remove all items from the selected section (e.g. item's you've published, favorited, or subscribed to).
- Added ability to quickly remove all items or linked collections.
You need to be in the latest Steam Beta Client to get the Steam Workshop updates.
I can imagine that being very useful for stuff like making sure you and all your friends have the same mods when you play an online game together.
Quoting: gradyvuckovicStuff like this is why Steam's still ahead of the pack by a mile on PC.Also "mods on desktop" and "mods on Deck."
I can imagine that being very useful for stuff like making sure you and all your friends have the same mods when you play an online game together.
Here's hoping Valve addresses those issues soon.
Quoting: EhvisThis is the same thing why games on Steam will go to EOS for their online services. It's not always a bad thing.
Personally, I've always had such piss-poor experiences with EOS games that I had to outright block all of Epic's domains on my Pi-hole. And it's not a connection problem, because I've never had issues with Steamworks or other game network backends.
And for games that rely on EOS to even work offline (Killing Floor 2 is an example, as it'll refuse to load your local save if it can't connect to Epic's servers), I have a DLL I can replace the EOS DLL with that basically acts as some kind of "yes man" for basic functionality.
Quoting: CatKillerQuoting: gradyvuckovicStuff like this is why Steam's still ahead of the pack by a mile on PC.Also "mods on desktop" and "mods on Deck."
I can imagine that being very useful for stuff like making sure you and all your friends have the same mods when you play an online game together.
Isn't this what users here had wished for just some days ago?!?
Quoting: gradyvuckovicI can imagine that being very useful for stuff like making sure you and all your friends have the same mods when you play an online game together.
My exact thought as I was reading. I've used the collections in Nexus Mods/Vortex to make my own list and share it with friends before starting coop modded sessions in games like Stardew Valley, it simplifies the processs A LOT. This functionality in Steam WorkShop is sweet nectar coming from the sky.
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