Update 19:06 UTC - Valve have now fixed it in Proton Hotfix. To select it go into the game Properties -> Compatibility, tick the box and select Proton Hotfix from the drop-down box. If you do not see Proton Hotfix in the drop-down box, search for Proton Hotfix in your Steam Library and install it. It might sometimes still crash on launch, just try again.
Original article below:
Capcom have rolled out an update to MONSTER HUNTER RISE, and sadly it has broken it on Steam Deck. As they continue attempting to change their DRM in older games.
They're swapping from Denuvo over to Enigma which seems to be the cause of the problems, and it's not the first title they've tried this with. In the patch notes for Ver.16.0.2.0 Capcom updated it to note:
There have been reports of the game not running on Steam Deck after updating to Ver.16.0.2.0.
The dev team is currently investigating this issue.
We will let you know as soon as we find out more, so please hold on for further information.
We apologize for any inconvenience this may cause.
In the actual changes list, Capcom didn't even state the change to the DRM, they're clearly trying to keep it quiet. This bugs me. Any form of anti-cheat and DRM should be clearly noted not just on Steam pages - but in update notes too. Consumers should be properly informed.
Shame that Capcom didn't think to test their game considering it's Steam Deck Verified. Although, verification is done by Valve directly, it doesn't actually mean a game developer supports it.
Hopefully Capcom will reverse the change, or Valve will find a solution in Proton to get it working again. From reports I've seen it affects Linux desktop too, not just Steam Deck.
Previously, Capcom added Enigma DRM to Resident Evil Revelations (released on Steam in 2013), which caused problems for players and Capcom ended up reversing the update (but said they would fix it and re-release it). This caused players to review-bomb the title with the most recent review score showing as Overwhelmingly Negative.
I have been seeing it too many times the last few years where old games suddenly get a shitty launcher added or, like in this case, a DRM added/replaced that breaks a game that was working fine before.
We can hope.
Also, check this post out: https://steamcommunity.com/app/2183650/discussions/0/7091547146187298312/
Meaning that publishers get to claim plausible deniability, valve gets to blame the publisher for breaking compatibility, and linux based players lose access to the game on their os of choice with no clear line of responsibility to get support for the game they likely would not have obtained had it not gotten classified.
Last edited by emphy on 22 January 2024 at 12:39 pm UTC
Quoting: Sojiro84Steam really should add a feature where the user can easily pick a older version.
I have been seeing it too many times the last few years where old games suddenly get a shitty launcher added or, like in this case, a DRM added/replaced that breaks a game that was working fine before.
We can hope.
Technically not that difficult if the game has no online DRM. You can do it manually with some SteamDB data and the steam console, so it shouldn't be that difficult to automate. I don't expect Valve to do this as part of the Steam client though.
I'm not sure it would help this game since it definitely has an online component. But this retrofitting confirms that my refusal to purchase single player games with 3rd party dependencies is the right choice.
This move (Capcom changing/adding DRM for Enigma) feels shady like friends giving each other a favor. Capcom gives business to Enigma, and in return, Capcom gets a """good""" deal on a DRM.
I was going to get back into MH, but seems like Capcom doesn't want my money; oh well, I can give it to GOG and better publishers instead
Quoting: emphyThis also highlights my biggest problem with the current classification of deck/proton compatibility: support from the dev remains unofficial (if present at all) in most cases.And that is unlikely to ever change due to the very nature of Proton. While DXVK has some suggestions on what Direct X features to avoid to ensure compatibility with DXVK, it's mostly out of the developer's hands, for better or for worse.
Meaning that publishers get to claim plausible deniability, valve gets to blame the publisher for breaking compatibility, and linux based players lose access to the game on their os of choice with no clear line of responsibility to get support for the game they likely would not have obtained had it not gotten classified.
You win some, you lose some.
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