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Love your city / village building sims? You should take a little look at Folklands, a relaxing settlement builder with simulated citizens that you need to take care of.

The developer, Bromantic Games, recently put up a new demo to get ready for Steam Next Fest. Their previous demo had a lot of placeholders with this new demo having a graphical update, plus tons of other improvements and content additions. Part of what has my interest is that you'll not only be able to play solo, but you'll also be able to play online with or against others. Nice to see more village builders have that in.

A recent trailer is below:

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Features:

  • Collect & Refine Resources - Settle down in uncharted lands, and harvest its resources. Refine raw materials into processed goods to build and expand your settlement. Create production chains that enhance or combine materials to create even more advanced products as the needs of your settlement grows.
  • Trading & Dimplomacy -  Establish trade routes with the nearby kingdoms to stock up on resources you don't have, or become a trade hub supplying goods and resources. Trade with one of the 3 kingdoms in singleplayer or with other players in multiplayer.
  • Overcome Adversity - Face different challenges as your settlement grows. Manage the production and distribution of necessary resources to combat and prevent the dangers of fire, sickness and crime.
  • Never the same twice - A procedurally generated world tuned to your liking, guarantees that you will never play the same game twice. Adapt to the surrounding terrain and the availability or scarcity of resources to ensure a growing and happy settlement!
  • Build a peaceful thriving settlement or enable the optional disasters or conflict mode for additional challenges.
  • Planned Steam workshop support will let you create or install new content or modify the game rules to your liking.
  • Please your citizens to attract different types of people and trade with the neighboring kingdoms.
  • Play with or against your friends or enjoy a relaxing settlement building experience alone.

Check it out on Steam with a demo now live. It has Native Linux support.

Article taken from GamingOnLinux.com.
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9 comments

seamoose Jan 26
I half expected the dev to be based either in the UK or Argentina, but instead they're based in Norway...
One of these days I'd like to see one of these where some of the basics go away. Like, it assumes the people know how to build a farm so there are automatically enough subsistence farms (or, huts and rudimentary fishing boats) for the population. And so what they need you for is things like building a mill or a smithy, developing new crops, arranging for defence, storing extra grain in case of famine and such.

Come to think of it, I've never seen one of these where there's much thought put into qualitative improvements in agriculture--part of the point of the smithy never seems to be making better ploughs, you never breed little ponies into draft horses (that can pull those ploughs), you don't start with little almost-wild apples that yield little except a minor morale boost and breed them until you've got trees that yield boughs full of big more modern apples, and so on. Nobody ever leaves a field fallow . . .
I think there are one or two individual survival games that go into this kind of stuff a bit. But not the community-builder things.


Last edited by Purple Library Guy on 26 January 2024 at 5:31 pm UTC
zegenie Jan 27
Quoting: Purple Library GuyOne of these days I'd like to see one of these where some of the basics go away. Like, it assumes the people know how to build a farm so there are automatically enough subsistence farms (or, huts and rudimentary fishing boats) for the population. And so what they need you for is things like building a mill or a smithy, developing new crops, arranging for defence, storing extra grain in case of famine and such.

Hey, main dev here! Amazing ideas, and something we've been discussing a lot on the team. The game we're making now has a very specific scope and set of functionality, being a "love letter" of sorts to an old genre. Ideas like the ones you mentioned, as well as different types of survival options, crops, research, etc. are things we're considering should a sequel ever be possible.

Both Banished and Settlement Survival have explored these ideas briefly and in different ways, with Banished probably being the most known. Neither oftthem not so much with the research and qualitative improvement part, but definitely in terms of moving past just "the basics" in the resource and production chains.

Anyways, thanks for sharing!


Last edited by zegenie on 27 January 2024 at 7:57 am UTC
const Jan 27
I'd really like to play a good city builder on the Deck. Did any of you have a good experience with one in portable mode?
zegenie Jan 27
Quoting: constI'd really like to play a good city builder on the Deck. Did any of you have a good experience with one in portable mode?

Not sure if this was directed at this game, specifically, but we've had test users running the game on the Steam Deck with great success, so this demo should run very well on the Deck :)
amatai Jan 28
  • Supporter
Quoting: seamooseI half expected the dev to be based either in the UK or Argentina, but instead they're based in Norway...
The name of the game is Molvinas in South America
GetBeaned Jan 28
Quoting: constI'd really like to play a good city builder on the Deck. Did any of you have a good experience with one in portable mode?

I tested it for 15 minutes last night on the Deck and it ran absolutely fine, though obviously I don't know what it's like as your town gets bigger. Controls were fine too, just mapped zooming out to the triggers, but by default moving the camera with the left stick and mouse control with the right trackpad worked perfectly.
zegenie Jan 28
Quoting: GetBeaned
Quoting: constI'd really like to play a good city builder on the Deck. Did any of you have a good experience with one in portable mode?

I tested it for 15 minutes last night on the Deck and it ran absolutely fine, though obviously I don't know what it's like as your town gets bigger. Controls were fine too, just mapped zooming out to the triggers, but by default moving the camera with the left stick and mouse control with the right trackpad worked perfectly.

That's awesome, I'm glad to hear that it works well on the Steam Deck. Linux playability in general is really important to us, but without a proper Steam Deck to test on (yet) we're dependant on feedback like this!
hardpenguin Jan 29
Saw that on Imgur just last night and got hyped, retro city builders are my jam.
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