Valve released another Steam Beta for both the Steam Deck and for Desktop Steam, containing various fixes and a nice improvement for Linux Remote Play users. The updates were released January 24th, for anyone who opted into the Steam Beta Client.
First up here's the Steam Deck changes:
General
- Triggering a Factory Reset will now install a clean version of the OS in addition to deleting user data if the OS image has been modified.
- When marking a game as private, DLC for the game will also be marked as private.
- Privacy settings for individual DLC can now be managed from the game's properties, under the privacy tab.
- Corrected height of low battery notification
Chat
- Fixed a case where group chats could get stuck on "Requesting Group Chat Information" after reconnecting to Steam
Desktop Mode
- Fixed maximize/restore button and window resize grip not updating properly.
- Fixed "My Games" collection also including games borrowed from other users.
- Fixed opacity of play bar on game details pages.
Steam Input
- Added a setting for the player LED for DualSense controllers
And the changes for Desktop Steam:
General
- Fixed initial display of systray menu showing as black window.
- Fixed maximize/restore button and window resize grip not updating properly.
- When marking a game as private, DLC for the game will also be marked as private.
- Privacy settings for individual DLC can now be managed from the game's properties, under the privacy tab.
- Fixed "My Games" collection also including games borrowed from other users.
- Fixed opacity of play bar on game details pages.
Steam Overlay
- Fixed middle-click panning not working in overlay browser on Windows.
Chat
- Fixed a case where group chats could get stuck on "Requesting Group Chat Information" after reconnecting to Steam
Steam Input
- Added a setting for the player LED for DualSense controllers
Remote Play
- Enable VA-API DRM hardware decoding on Linux
SteamVR
- Fix a case where Steam could prevent SteamVR from properly detecting a USB connected headset and/or controllers.
Do you stick with the Stable Steam Client or like me do you live on the wild side and basically always stick with the Steam Beta? It's good to see Valve be so dedicated to constantly improving the Steam platform as a whole, they're always tweaking something to try and make it better for players.
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13 comments
Steam Beta. It's pretty rare to see an issue.
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Not happy with that beta.. So not happy I had to revert to stable
https://github.com/ValveSoftware/steam-for-linux/issues/10408
For another (older) bug there's at least a workaround
https://github.com/ValveSoftware/steam-for-linux/issues/10414
Last edited by Seegras on 25 January 2024 at 11:20 am UTC
https://github.com/ValveSoftware/steam-for-linux/issues/10408
For another (older) bug there's at least a workaround
https://github.com/ValveSoftware/steam-for-linux/issues/10414
Last edited by Seegras on 25 January 2024 at 11:20 am UTC
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"Corrected height of low battery notification"
This must be, what, the 3rd time now?
This must be, what, the 3rd time now?
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QuoteDo you stick with the Stable Steam Client or like me do you live on the wild side and basically always stick with the Steam Beta?I exist in a state of ongoing flux, shifting between beta and stable depending on the current intensity of bugs 😛
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Steam Beta on desktop since longer than I can remember, the Deck is fully stock with stable client.
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Steam Beta ever since I got a Steam Controller. Outside of maybe one case where the client segfaulted on boot *years* ago, but that's it.
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Quoting: dpanterSteam Beta on desktop since longer than I can remember, the Deck is fully stock with stable client.Exactly the same.
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I've a vague feeling that Steam is a bit overenginered, even not counting the fact that is based on a browser engine.
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I think I ran the beta some years ago (maybe for the big redesign?). I forget why I switched back to stable. Just not as fussed about updates now, I guess.
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Can anyone explain what this means or does:
Enable VA-API DRM hardware decoding on Linux
Enable VA-API DRM hardware decoding on Linux
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Quoting: TactikalKittyCan anyone explain what this means or does:While the Remote Play client has supported VA-API video acceleration for a good while, this is about making use of it in DRM mode (Direct Rendering Manager, not Digital Rights Management) instead of relying on the older X11 interface. Seems like a necessary step towards better native Wayland support.
Enable VA-API DRM hardware decoding on Linux
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Quoting: tuubiQuoting: TactikalKittyCan anyone explain what this means or does:While the Remote Play client has supported VA-API video acceleration for a good while, this is about making use of it in DRM mode (Direct Rendering Manager, not Digital Rights Management) instead of relying on the older X11 interface. Seems like a necessary step towards better native Wayland support.
Enable VA-API DRM hardware decoding on Linux
Aside from future Wayland support, does it provide any visual or performance improvements?
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Quoting: melkemindQuoting: tuubiQuoting: TactikalKittyCan anyone explain what this means or does:While the Remote Play client has supported VA-API video acceleration for a good while, this is about making use of it in DRM mode (Direct Rendering Manager, not Digital Rights Management) instead of relying on the older X11 interface. Seems like a necessary step towards better native Wayland support.
Enable VA-API DRM hardware decoding on Linux
Aside from future Wayland support, does it provide any visual or performance improvements?
I don't know, but I doubt it. The video is decoded just the same, only rendering directly to a DRM device instead of going through X11. And X11 doesn't really add much overhead here.
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