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Neverwinter Nights: Enhanced Edition is still amazingly being updated, although not directly by Beamdog with the community now helping out for fun.

The latest update to this classic RPG was "developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community" Beamdog said. Nice to see they're being open to letting others help improve it even further, especially given the age it probably doesn't exactly pull in many sales to continue paying a dedicated team.

Here's the highlights of what's new:

  • New HDR-bloom postprocessing effect accumulates overlapping effects more naturally and makes intense colors bleed into the surrounding pixels.
  • Improvements to the gameplay UI, such as toggling object highlight by double-pressing TAB.
  • Significant performance improvements across the board, both on servers and clients.
  • Many new and improved scripting functions, including support for synchronised audio playback and improvements to the scriptable UI.
  • Over a hundred bugfixes, including several notorious 20-year-old bugs, such as area objects sometimes showing up too late.
  • Script compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.

More open source is always nice to see too!

Full changelog on the Beamdog website.

You can buy it on Humble Store, GOG and Steam. It has Native Linux support and is rated Steam Deck Playable.

Article taken from GamingOnLinux.com.
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17 comments
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devland Feb 16
QuoteImprovements to the gameplay UI, such as toggling object highlight by double-pressing TAB.

This!
Eike Feb 16
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QuoteOver a hundred bugfixes, including several notorious 20-year-old bugs

I'd love that, as a software developer!
Siinamon Feb 16
This is super amazing! NWN has a special place in my heart. My family and I built and ran a persistent world for many years, and I like to go back to check it out from time to time.
such Feb 16
Sadly, mobile/android is now 2 patches behind, and the gutting Beamdog has gone through courtesy of Embracer is - I'm guessing - at least partially responsible for the lack of resources there. Good call to hand this over to the community as I don't expect Beamdog to survive past this year, frankly.

As for NWN itself... I always hated playing NWN on PC, and I tried many times over the decades, but it does work for me as a mobile game. So... not a terribly exciting update to me.
I just downloaded and installed the game from GOG and I confirm the Windows game updated to 88.8193.36-11, but Linux game version is 87.8193.35-40


Last edited by legluondunet on 16 February 2024 at 2:42 pm UTC
redneckdrow Feb 16
QuoteScript compiler is now open source and available as a standalone tool at https://github.com/niv/neverwinter.nim.

Wow, what is with patch notes burying the lead lately?

There have been at least three attempts to create an open-source implementation of NWScript (basically NWN 1/2-specific C) and Toolkit replacement over the years.

Now all we need is for them to find the source code for NWN2, so we can finally have an Enhanced Edition of my favorite D&D game. Not the least of reasons for which is that NWN2 uses 3.5e instead of 3e.

That, or wait 20 years for xoreos to be ready.

I swear, if I were any good at C++, I'd help Dr McCoy and the rest out. But every time I look at C/C++ tutorials, I'm reminded of why I barely managed a B- in College Algebra my senior year of high school.
such Feb 16
The fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?

...right?
slaapliedje Feb 18
Quoting: legluondunetI just downloaded and installed the game from GOG and I confirm the Windows game updated to 88.8193.36-11, but Linux game version is 87.8193.35-40
Just confirmed the Steam version is the latest release. Also just noticed they have an arm64 binary. Nice!
slaapliedje Feb 18
Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?

...right?
NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
such Feb 19
Quoting: slaapliedje
Quoting: suchThe fact that NWN2 is listed on GOG, but no one bothered to fix it for Steam if it was causing some issues there (as I think I've heard ages ago) is... odd. Especially since it seems that it does function. Surely, it's better for a game to earn something than nothing at all?

...right?
NWN2 was removed from Steam ages ago, so that is likely why. There is a thread requesting it be returned, but there of course is always some dick that has to say 'why bother, it sucked' I still think Obsidian sucked for not making a native Linux version back when it was released.
Those early mercenary projects are small miracles anyway. They came out great, far better than they had any right to (no signed deal for KOTOR2, anyone? That's a fun story...), but they're all treated like unwanted bastards to varying degrees. NWN2 drew the shortest straw, I suppose.
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