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Stealthy platformer Kiyo in need of Linux testers

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Developer Pixel Rats emailed in about their stealthy platformer that now has a Playtest available on Steam, and they're requesting backup from Linux players to see how it runs across different systems.

More about it: "Sneak, fight and sabotage an evil bunny corporation in this stealthy platformer. Join a resistance group of animals trying to get their home planet back from the paws of evil rabbits. Master stealth, swing with ninja ropes, crack tricky puzzles and enjoy satirical humour!"

The developer mentioned they wrote their game engine from scratch, so it's vital they get as many people as possible to give it a go to ensure the eventual release works well. Check out the trailer showcase below:

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Game Features (from Steam):

  • Semi-open overworld.
  • A complex story with a narrative alluding to real-life societal issues.
  • Stealth gameplay.
  • Dynamic lights and shadows that influence the gameplay.
  • Enemy AI that responds to visual, audio and environmental inputs (important while sneaking).
  • Physics-based ninja rope and archery.
  • Original synthwave soundtrack and immersive audio design.
  • Proprietary engine.
  • Pole dancing.

You can join the Playtest on Steam. Just scroll down to the banner when logged in to request access.

Article taken from GamingOnLinux.com.
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69 comments
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Everyone has their knickers in a twist but in reality, Proprietary is the logical and correct term to use in this case. The engine is close sourced. That doesn't matter and shouldn't matter. DOOM, DOOM II, Quake and Duke Nukem 3d were all closed source programs, but the devs let the users utilize similar if not the same tools (Build Engine - Ken Silversmith) for instance to create their own levels. Did it matter? No. we all played those games. We didn't care that the engine was closed source.
The dev is asking for help testing the game so that it can run it's best on Linux, and we as a community are more concerned that they called their engine "Proprietary."
Eike Mar 1
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Quoting: TactikalKittyEveryone has their knickers in a twist but in reality, Proprietary is the logical and correct term to use in this case. The engine is close sourced. That doesn't matter and shouldn't matter.

Sounds like you totally missed what the word was used for in this case.
tfk Mar 1
Quoting: mitridas
Quoting: emphyI do seem to be getting the same slowdown that others have reported. Starts off smooth as butter, but performance gets really bad fairly quickly.

Latest linux mint xfce (so: no wayland), with an rx6600. I will check later if a newer kernel could alleviate the issue.

Ah, so it's starting to look like an AMD-specific rendering slowdown then. Hopefully I'll be able to get to the bottom of it on my own system.
BTW, I've just managed to add a special feature that's been Windows only so far: the desktop hacking effect that occurs the first time one starts the game.
I'll be curious to hear what you think, will post an update here when it's uploaded!

And as far as Steam Deck goes, I don't think it's as simple as exchanging the X&Y of the window... I'm afraid I need to get my hands on one of those bad boys if I want to get the game working properly on it, so it will be a while.

Desktop hacking effect?

It does seem like an AMD issue. Don't know if it is relevant but I believe NVIDIA uses its own 3d stack, where AMD uses Mesa.

Yes, having a SteamDeck does help. Also with the controller settings. I must say that this game fits the SteamDeck very well. But I think the slow down issue is more important right now.

If you need feedback, let me know.
mitridas Mar 3
Quoting: tfkDesktop hacking effect?

Yes, I've pushed an update so you should be able to see it the next time you start the game.
The same update (0.520) also adds support to Steam Input (allowing gamepad controls on Linux too), except that I have only been able to turn it on via Steamworks for the full version of the game (unreleased) but not on the playtest.
Looks like there's some bug/missing feature in the playtest config system on Valve side :(

So for now we're out of luck, unless Valve's support comes back to me with a solution.
Forge Mar 3
Maybe it's time to take back "artisanal". Just waded in, hadn't heard of this game/engine before, I have a bunch of different systems here that I'll give it a shot on. Top end is an all-AMD desktop at 4K, bottom end would be my UM780 XTX or a few different Steam Decks.

Thank you for supporting the OS I support. I'll return the favor.
Forge Mar 3
Quoting: mitridas
Quoting: tfkDesktop hacking effect?

Yes, I've pushed an update so you should be able to see it the next time you start the game.
The same update (0.520) also adds support to Steam Input (allowing gamepad controls on Linux too), except that I have only been able to turn it on via Steamworks for the full version of the game (unreleased) but not on the playtest.
Looks like there's some bug/missing feature in the playtest config system on Valve side :(

So for now we're out of luck, unless Valve's support comes back to me with a solution.

Oh, I have a Steam Deck LCD for projects and a Steam Deck OLED that I do my gaming on. Not quite willing to mail one to you, but I'd be happy to get you remote access and a bit of shared presence, schedules permitting.
mitridas Mar 4
Quoting: ForgeOh, I have a Steam Deck LCD for projects and a Steam Deck OLED that I do my gaming on. Not quite willing to mail one to you, but I'd be happy to get you remote access and a bit of shared presence, schedules permitting.

That would be incredibly helpful, thanks for offering!
Let's talk about it on our Discord (or please send me a PM if you prefer a different way to communicate).
tfk Mar 4
Quoting: mitridas
Quoting: ForgeOh, I have a Steam Deck LCD for projects and a Steam Deck OLED that I do my gaming on. Not quite willing to mail one to you, but I'd be happy to get you remote access and a bit of shared presence, schedules permitting.

That would be incredibly helpful, thanks for offering!
Let's talk about it on our Discord (or please send me a PM if you prefer a different way to communicate).

Great to see the opportunities created here!
mitridas Mar 4
Good news! Valve fixed the configuration of the playtest on their side.
What does it mean? Joypad input now works on all versions!
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