Selaco looks absolutely incredible, a first-person shooter built on GZDoom that I've covered a few times because the demos were so much fun. And at the Early Access release in May, it's going to have Steam Workshop support.
Building up some more excitement for what I fully expect to be quite a big hit in the shooter space, the official Selaco X account posted about the upcoming modding support via Steam Workshop. Noting in a thread that Selaco will have support for new maps, weapons, enemies, gameplay changes and more — a lot of it thanks to GZDoom already having such an active modding scene so it's modding support in general is great. Can't wait to see what people create for it!
Check out the trailer below if you missed it:
Direct Link
Game Features:
- A lengthy story-driven campaign - Selaco is a story-driven experience, and we don't say that lightly. A dedicated writer has been brought on board to assist with creating an engaging and believable sci-fi story and world.
- Intense Action set pieces - Turn the entire world into confetti with the destructive power of your weapons. Every single bullet will react properly with any materials or objects you hit. Our artists have created many different variations for each (voxel)object to ensure that the aftermath of each encounter is palpable. That once lavish office space now nothing but a pile of rubble with broken paintings, smashed tables, screen, chairs, smoke, and chunks of debris.
- Custom AI - With our FEAR influence, writing proper AI was a goal from the get go. The enemy is fully aware of each other's presence and work together to take you down. They will keep their distance if you apply constant pressure on them, will rush you if you hide or run out of bullets, toss grenades if you use the same cover for too long, and much more. Hundreds of custom lines have been written and acted out, providing hints to the player about their current plans and tactics.
- Full soundtrack - Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.
- Professional voice-acting - To help immerse players in the story and atmosphere of Selaco, professional voice actors have been brought on board. Dawn will be voiced by the incredibly talented Melissa Medina, with other casting choices revealed at a later date.
- Extra Gamemodes - Completing levels allows you to replay that level in Incursion Mode, an expanded version of that map where your skills will be tested against a near endless onslaught of enemies. Win incursion maps to gain bonuses to aid you throughout the campaign. New exclusive Incursion Levels and new mutators will also be unlocked as the campaign progresses.
You can follow Selaco along on the Steam page. It will have full Native Linux support at the Early Access release on May 31st.
Last edited by Shmerl on 26 February 2024 at 3:25 pm UTC
Quoting: JarmerThis is easily one of my most anticipated games. One thing I didn't know though: the upcoming launch is the EA launch ... I totally thought it was the final game launching. Oh well ... I hope it goes well for them but I'll be waiting until full release.The dev chimed in on the EA launch in a previous article here:
"I can't stress enough that the Early Access build can be considered a full game by itself. Our goal is *not* to deliver only a fraction of the game before we launch the rest, its an approach to Early Access that I personally dislike. We do the opposite."
and a lot more details in the original EA announcement.
I'm on the fence myself, buy on launch or wait?
Quoting: JarmerI appreciate what the devs are saying, I really do ... but I will still be waiting. I have been burned in EA too many times. They can say whatever they want, and again I wish them nothing but success!! But I'll see them on release.
In general, I've found that waiting a few days should be enough time for it to emerge whether or not the dev's claims hold up under scrutiny.
Not only for early access, now that I think about it.
QuoteFull soundtrack - Selaco is accompanied by a full length original soundtrack composed by an experienced musician who has worked on many games in the past.
Tommy Tallarico? As featured on MTVs Cribs (but not really).
Quoting: PoliticsOfStarvingAs featured on MTVs Cribs (but not really).And who created the Roblox "Oof" sound (but not really ).
Last edited by Pengling on 27 February 2024 at 11:43 am UTC
See more from me