Vampire Survivors continues to expand with more free content, and the latest update is out now that sees you battle it out in space with new characters.
Content Patch 1.9.0: Space 54 includes:
- 7 new EXTRA achievements.
- 1 new bonus stage.
- 2 new characters.
- 4 new weapons (of which 2 evos).
- 1 new relic.
The developers also announced a cross-save Beta is live, and they're continuing to work on official online co-op support where the "technical work is going well". On top of that another big update has been teased that "should arrive soon enough", along with more work on new Adventures to come.
Direct Link
The full list of other changes and fixes also includes a possible fix for Linux launch issues:
- Optimisation for spawning of gems and coins
- Optimisation for weapons that interact with pickups (Gatti Amari, Vicious Hunger, etc.)
- Fixed red XP gems sometimes flying away and taking forever to come back
- Fixed Coffins not spawning if the corresponding character had been unlocked via a spell
- Fixed Crimson Shroud not triggering retaliation damage
- Fixed a layering issue with CosmicEgg enemy
- Fixed merchant alignment upon multiple opens
- Fixed some particle emitters leaving gaps
- Fixed collision shape of Valkyrie Turner
- Fixed bought weapons in Adventures that wouldn't always level up in the same run they had been bought
- Fixed multiple evos of the same weapon appearing in treasure chests when only one should be present
- Fixed some animations going at insane speed on certain monitors
- Fixed Victory Sword not instant-killing some reapers that should have been weak to it
- Fixed text scaling sometime being off in Stage Selection
- Fixed display of secret characters sometime showing question marks when they shouldn't
- Fixed timing of events tied to music in Gallo Tower, Astral Stair, Eudamonia Machine
- Fixed "Show Guides" option resetting after every run
- Fixed The Directer sometime not getting counted as defeated in the Bestiary
- Tentative fix for Linux launch issue and missing Steam Overlay
- [MOONSPELL] Fixed time limit in Adventure Chapter 5
- [FOSCARI] Fixed Arcana XIX - Heart of Fire sometimes not applying to Prismatic Missile
- [FOSCARI] Optimisation for Shadow Servant at high Amount
- [FOSCARI] Fixed Je-Ne-Viv's World Eater's offset
- [EM] Fixed Mini Impostor and Impostongue appearing as level up options when they shouldn't anymore
- [EM] Fixed the medical scan not clearing its projectiles when the character dies
- [EM] Fixed interaction between Just Vent and Pentagram triggering errors
- [EM] Fixed Magnet bonus from Paranormal Scan being 10 times smaller than it should have been
- [EM] Fixed white box shown on some maps while in Adventures
- [MOBILE] text sizes on portrait when opening grimoire adjusted
- [MOBILE] fix missing options button on fresh save in portrait
- [MOBILE] fix jumping characters on ascension mobile window
- [MOBILE] fix for merchant screen layout on some screen resolutions
- [MOBILE] fix for Ascension animation moving parts of the UI
- [MOBILE] fix an issue for spells sometimes not working on Android
- Other minor bugfixes, tweaks, memory optimisations
- A lot of background work for accounts management and Cross-Save
- (x18) Pushing this change so [new game engine] stops bugging me
- (x6) Pushing this change because [new game engine] decided a feature was a bug
Vampire Survivors is Steam Deck Verified and also has a (unadvertised) Native Linux version.
Check it out on the Steam page.
Alright, alright – I'll get my controller. Man, for the three bucks or so that I payed when it was first on Steam, I've got to say that I have really gotten my money's worth out of this one. I don't think that any other game I've ever played even comes close.
There's been so much added, it's almost tempting to wipe it all and start fresh.
I think all that above would bring people back to this game pretty strongly!
Quoting: TheRiddickYou know what they should do, add like 2 or 3 player coop, or 4 maybe?They added that back in August.
Quoting: PenglingI was about to answer the same thing and just before hitting Enter I thought "You know... I am really bad at detecting sarcasm on the internet. I am not going to answer." I still cannot tell, but I suspect a missing /s.Quoting: TheRiddickYou know what they should do, add like 2 or 3 player coop, or 4 maybe?They added that back in August.
Quoting: neolithI was about to answer the same thing and just before hitting Enter I thought "You know... I am really bad at detecting sarcasm on the internet. I am not going to answer." I still cannot tell, but I suspect a missing /s.Even if that's the case, I'm sure it'll help someone.
Also, I believe that they're still looking into "proper" online co-op, though apparently you can also use Steam Remote Play Together already, too.
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