Slice & Dice from developer Tann has recently arrived on Steam giving players a fresh tactical dice-rolling roguelike, along with Native Linux support. This looks like Slay the Spire meets dice instead of cards, so if that sounds like your sort of thing it might be time to go and pick up a new game.
Check out the trailer:
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Direct Link
Direct Link
Features:
Gameplay
- 3D dice physics, choose which dice to reroll.
- Simple turn-based combat.
- Level up a hero or gain an item after each fight.
- Randomly-generated encounters.
- Ridiculous combos.
- Undo actions as much as you like.
- Each turn is like a mini-puzzle.
Features
- 128 hero classes (+99999?).
- 73 monsters.
- 473 items.
- Too many modes.
- ∞ curses.
- Weird modding.
- Online leaderboards.
There is a demo available too but it looks like their Native Linux version has issues launching. It uses Java, so simply running the jar file directly with system-installed Java works. Or, you can just use Proton for now. They may need to add a launch script to actually use their bundled Java Runtime Environment (JRE) for the Linux version. I've let the developer know.
Available to buy on Steam.
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6 comments
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Uuuuugh, I was hoping for a sucessor to Dicey Dungeon, instead we get yet another roguelike where the art direction is "make it look like a super-muddy 90s game".
Dear roguelike devs: you are *allowed* to make your games attractive. Bright colors, high resolutions, it's all on the table.
Dear roguelike devs: you are *allowed* to make your games attractive. Bright colors, high resolutions, it's all on the table.
1 Likes, Who?
The visual style where both your people and the opponents are just little pictures in a box of (stats + die roll) is a bit too abstract for my taste.
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Thought the art was pretty nice for static images, tbh. I guess we all have different tastes.
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Quoting: scaineThought the art was pretty nice for static images, tbh. I guess we all have different tastes.I'm not saying the art is bad. It's just that the setup doesn't give me the impression that a fight is going on. Like, if you take Slay the Spire, it's still just basically a still image of your character and still images of the opponents, with pretty minimal combat animations when you play a card. But it still sort of looks as if your character is a person, who is there facing off against a thingie or multiple thingies, because of the way the space they are in is presented. In this, because the pictures are in boxes and there's no real representation of a space that the images might be in, let alone in together, I don't feel like it gives that impression--it's heading more towards the abstraction level of chess, or playing Battleship with graph paper. Your chess rook can be beautiful, but playing chess doesn't really give me an impression of combat.
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Quoting: Purple Library GuyIn this, because the pictures are in boxes and there's no real representation of a space that the images might be in, let alone in together, I don't feel like it gives that impressionAh, okay. I still don't feel like I agree though. It looks like a fairly standard left-vs-right jRPG layout to me!
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