Following on from adding EA anticheat into FIFA 23, Battlefield 2042 and Plants vs. Zombies Garden Warfare 2 we're about to see another game broken on Linux / Steam Deck with Battlefield V.
Released today is a news post on the official Battlefield website, which mentions the previous implementation for Battlefield 2042 but now it confirms Battlefield V will also be getting it in April. The post doesn't say the exact date, but the official X account posted it will be live on April 3rd at 8AM UTC.
A shame to see more games get it, as there will be no option at all to play it on Linux and Steam Deck because EA AntiCheat simply doesn't support it at all. It's a kernel-mode anti-cheat and anti-tamper solution made in-house by EA, which is especially problematic.
Released back in 2018, Battlefield V still has plenty of players, with it hitting a peak of 38,736 in the last 24 hours on Steam.
Hopefully EA don't add it into Apex Legends which currently uses Easy Anti-Cheat that's enabled for Linux, as that will be a big loss, but no word on that so far.
Quoting: KimyrielleWon't affect me personally (I don't play shooters), but it's still sad for the people who liked the game. Maybe one day the developers of shooters will figure out how to design cheat-resilience into the game itself, instead of trying to take control over their customers systems, which won't ever work.
Unfortunately I don't think it will ever happen. Because most of the games from big studios are developed backward driven by corporate rules (spreadsheets basically with best ROI as possible) not technical ones.
Recycling old engines, POCs, changing everything after each iterations and once everybody is happy the kinks are ironed out as much as possible driving devs crazy.
I would love to see a game being tamper proof but it would involve well written specs and mechanics, reviewed by specialized developers to build it. And then making the program itself hard to decompile and analyze at runtime. It would cost a lot of money for a project that could easily be a flop.
Quoting: udekmp69Quoting: KimyrielleMaybe one day the developers of shooters will figure out how to design cheat-resilience into the game itself, instead of trying to take control over their customers systems, which won't ever work.
I think they need to stop focusing on client-side and develop a decent server-side solution.
Now that's something "AI" (aka neural networks) could be useful for, rather than spitting out humongous piles of somewhat believable texts or images.
Quoting: BogomipsAnd then making the program itself hard to decompile and analyze at runtime.The other way 'round. Making the server side secure enough, that even if the whole game were open sourced cheating would be a non-issue.
Quoting: dpanterQuoting: KimyrielleWon't affect me personallyAnd what if EA forces this crap into every title they ever published or developed? Will you be affected then? We already saw Capcom try this song and dance number, randomly breaking things because reasons.
Regardless of who is personally affected, moves like these are disasters for Linux gaming as well as the entire gaming industry. DRM is cancer, retroactively forcing it on older titles is despicable and anti-consumer to a degree most companies can't even bring themselves to think about. And then we have the "Triple A" monsters...
It would still not affect me personally. The Sims 4 was the last EA title I ever bought (and that's not exactly a new game), and I highly doubt I will ever buy another one. These guys just don't make any good games anymore...
That doesn't mean I don't agree with everything you said. ;)
Btw, it's a disaster even for Windows users. They'd be better off without a piece of malware running in the background that can get hacked and mess with their system because it has access to all of it. These things are not only morally questionable, but a security nightmare waiting to happen.
Quoting: soulsourceQuoting: BogomipsAnd then making the program itself hard to decompile and analyze at runtime.The other way 'round. Making the server side secure enough, that even if the whole game were open sourced cheating would be a non-issue.
I agree that security by obfuscation does not work but in a game it depends what we describe as secure enough.
Most of the time the server send a lot of data to the client then wait for the feedback so the cheating happen on the client side that send back a perfect hit (if we talk about FPS) then the server update the other clients.
So what should be secure? If the client data is changed directly in memory, the data itself would be ok but not the result.
We could avoid to send other players' position to the client until they are really visible (could be a huge load on the server and need a fast synchronous connection, the client cannot interpolate anything).
We could cypher and randomize the memory allocation on the client.
Or we can use AI server side to check super human behavior but sometime a lucky reflex can hit in the same area than a bot (but not in the long run indeed).
I think a lot of different tools/methods could be used together but computer resources consumption should also be kept low to be effective. The subject is vast.
Quoting: dubigrasuWill the singleplayer campaign still be accessible?i guess you can play singleplayer since game dont require anti-cheat in singleplayer campaing so far. Or you bypass it with transgaming (wine proton etc.) and play singleplayer mode.
EA and Blizzard are both dying studios that are held up by their legacy and IP contracts like Star Wars, NBA, NFL,and FIFA. Marcus Lehto said it best about EA. Look forward to quality designers jumping to new studios to produce better games.
Last edited by yndoendo on 28 March 2024 at 12:15 am UTC
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