Following on from adding EA anticheat into FIFA 23, Battlefield 2042 and Plants vs. Zombies Garden Warfare 2 we're about to see another game broken on Linux / Steam Deck with Battlefield V.
Released today is a news post on the official Battlefield website, which mentions the previous implementation for Battlefield 2042 but now it confirms Battlefield V will also be getting it in April. The post doesn't say the exact date, but the official X account posted it will be live on April 3rd at 8AM UTC.
A shame to see more games get it, as there will be no option at all to play it on Linux and Steam Deck because EA AntiCheat simply doesn't support it at all. It's a kernel-mode anti-cheat and anti-tamper solution made in-house by EA, which is especially problematic.
Released back in 2018, Battlefield V still has plenty of players, with it hitting a peak of 38,736 in the last 24 hours on Steam.
Hopefully EA don't add it into Apex Legends which currently uses Easy Anti-Cheat that's enabled for Linux, as that will be a big loss, but no word on that so far.
Quoting: damarrinIs creating a good server-side anticheat solution even possible?
Story time, I used to run some private servers for fun. In case you don't know, private servers are emulators/leaked binaries which let you run servers for games which you are not meant to, WoW for example.
In one of the games I hosted, there were dungeons you had to go through to get your gear. In typical game code fashion, the server checked pretty much nothing. As a result, there was a popular cheat for this game which let you fly or go through walls. Of course using this cheat you could complete dungeons within minutes getting unfair advantages or even crashing the economy.
Sadly the code for this server was not fully available, hardening the server directly was not an option. However the server would log players' positions every few seconds. So I wrote a small program which would stream the log and constantly calculate the speed at which players were moving and check whether the coordinates were within normal values. When a player was producing suspicious data, I would check what they were actually doing. Within a few weeks of adding this system and refining it, cheaters would get banned within a couple minutes by the moderators.
Of course my small server was not a massively popular FPS, but I was a teenager with no access to the server code nor extensive programming knowledge. I believe companies likes EA or Valve would be perfectly capable of producing really good server-side anti-cheats.
Quoting: Kirbyi'm going to stop playing games at this point, i refuse to be a microsoft laboratory rat just to play battlefieldYou should definitely stop playing EA's games. Plenty of excellent alternatives still out there.
Quoting: honestmaxxSounds like a Steam Deck limitation.
It's also a Linux desktop limitation as well because there are those that play on it that won't be able to enjoy the game for the same reasons as Steam Deck users.
Good thing I didn't care too much about the multiplayer parts of the game and completed the stories to get something out of it before the crappy anti-cheat gets added this week on the Steam Deck.
I'll only be supporting EA again when they bring out the next BurnOut game. :)
Thank EA… I mean… fuck yourselves.
Last edited by StalePopcorn on 4 April 2024 at 12:18 am UTC
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