Mosa Lina is one of my little favourites from last year, a physics-platformer gem that's just completely ridiculous. The original developer has given it a Director's Cut update and has passed the torch to another to continue it on.
Announced in a Steam post the original developer, Stuffed Wombat, they noted a few things were removed by default they weren't happy with (but can be turned on again in the options). They also did a rework of the settings to make them work better. This update was supposed to add content, as they originally thought Mosa Lina was "perfect for a live-service kind of development" but they ran out of energy for it as they were "deeply exhausted".
The good news is that it's not the end. The torch has been passed onto Rollin’Barrel who did the Level Editor, Steam Workshop, Button Remapping, Linux and macOS builds and more. So it seems there may yet be more to come for Mosa Lina, just the original developer is taking a deserved rest now. Rollin’Barrel also "made the new Menu that’s the cornerstone of this Update".
Other patch notes:
- Gungun is heavier and bounces.
- Menu system supports Submenus.
- Settings are now saved between sessions.
- Credits don't repeat untill exhausted.
- More dynamic Sound & Music settings.
- Mouse aiming is now enabled through the settings.
- Keyboard button remapping can now also be accessed throught the settings.
- Background rotation can now be disabled in the settings.
- Random Fullscreen disabled.
- Director's cut can be disabled in the settings (Adding Backflip, Worm, Turtle, etc back into the game).
Check out my original video on the game:
Direct Link
It has Native Linux support and Valve rated it Steam Deck Playable.
Available to buy on Steam.
Thanks for highlighting such unique games.
I bought this game for a friend and remote played with him a couple times, really really fun to mess around in. Glad to see that it will continue to be taken care of.
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