KONAMI are continuing to put out the fires from the Metal Gear Solid Master Collection Vol 1 release on Steam, with v1.5.0 out now for MGS 1, 2 and 3. It's nice to see they do keep improving them, rather than just leaving them in the state they were. Now they should be much more playable than before.
The changes below are for MGS 1:
- Fixed an issue in which certain cutscenes stopped playing.
- Fixed an issue in which analog input did not work as intended.
- Removed the "Download" option from the main menu.
- Changed it so that Window Mode settings cannot be altered on Steam Deck.
- Fixed some other minor issues.
Changes for MGS 2:
- Added pause menu - Audio settings, screen settings, the online manual, resetting the game, and returning to the main menu can now be accessed via the pause menu.
- Fixed a portion of in-game text.
- Added Steam Input support.
- Fixed some other minor issues.
And the changes for MGS 3:
- Added "ADDITIONAL SETTINGS" feature - Audio options, screen options, mouse sensitivity options, the online manual, and returning to the main menu can be accessed via "ADDITIONAL SETTINGS" within the Options menu.
- Added "MOUSE SENSITIVITY" options - Mouse sensitivity can be adjusted via the Additional Settings menu.
- Fixed an issue where a portion of character textures were displayed at a low resolution.
- Fixed a portion of in-game text.
- Added Steam Input support.
- Fixed an issue where inputs via the keyboard were registered in-game even while the Alt key was held down.
- Fixed some other minor issues.
One issue that did come was analog input in MGS 1 not working as intended, which they say they have also now fixed. However, you may need to verify the game files to ensure you've got the correct controller configuration available. More info on ensuring you've got the right config in this Steam post.
You can buy the whole collection from:
Some you may have missed, popular articles from the last month:
Now if only Konami could give the same kind of love to some of their other games...
For example, they literally abandoned GetsuFumaDen Undying Moon even though it clearly has missing content (the game has various placeholders for multiple weapon types, characters, and stages), disappeared from the official Discord server, released a physical Switch edition of the game a year after abandoning it, then went radio silent again after that.
For example, they literally abandoned GetsuFumaDen Undying Moon even though it clearly has missing content (the game has various placeholders for multiple weapon types, characters, and stages), disappeared from the official Discord server, released a physical Switch edition of the game a year after abandoning it, then went radio silent again after that.
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QuoteFixed an issue in which analog input did not work as intended.Still not working. Tested on desktop and Deck, it just mimics the D-pad, not actual analog input. An easy way to check it is going to first person view.
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I will buy this game when it will be remastered with a quality as good as Tomb Raider I-II-II remasters.
For the moment, gaming experience MGS1 is better with PS1 Duckstation emulator.
Last edited by legluondunet on 15 March 2024 at 3:51 pm UTC
For the moment, gaming experience MGS1 is better with PS1 Duckstation emulator.
Last edited by legluondunet on 15 March 2024 at 3:51 pm UTC
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Quoting: EriDid you double-check the steam input config as mentioned and linked at the bottom?QuoteFixed an issue in which analog input did not work as intended.Still not working. Tested on desktop and Deck, it just mimics the D-pad, not actual analog input. An easy way to check it is going to first person view.
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Quoting: Liam DaweDid you double-check the steam input config as mentioned and linked at the bottom?It was a mod that I had previously installed, and forgot about it, to precisely try to fix that, my bad
Thanks anyway
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Those pictures on the Steam Store are terrible.
In 2024, it should be trivial to do proper anti-aliasing at a resolution that is not insanely low-res.
https://store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version/
And for that matter, living in the age of AI, it should be trivial to AI upscale all the textures in the game or at the very least support modders so that they can trivially re-texture it.
Did they ever __NOT__ add Denuvo? Because memory is fuzzy but that was absolutely nogo for me. I ain't buying that trash.
In 2024, it should be trivial to do proper anti-aliasing at a resolution that is not insanely low-res.
https://store.steampowered.com/app/2131630/METAL_GEAR_SOLID__Master_Collection_Version/
And for that matter, living in the age of AI, it should be trivial to AI upscale all the textures in the game or at the very least support modders so that they can trivially re-texture it.
Did they ever __NOT__ add Denuvo? Because memory is fuzzy but that was absolutely nogo for me. I ain't buying that trash.
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Quoting: ElectricPrismAnd for that matter, living in the age of AI, it should be trivial to AI upscale all the textures in the gameThis particular one's just an emulated PlayStation title. To be honest, even just multiplying the internal resolution and turning on geometry-correction would've made it look worlds better - that's what I do by default when emulating any PSX game, since I've found that trying to mess with anything else graphics-wise tends to break things more often than not.
All of that to say, if they had issues with fancier upscaling breaking stuff, that's the baseline under emulation that usually doesn't break things, and they should've used it.
Quoting: ElectricPrismDid they ever __NOT__ add Denuvo? Because memory is fuzzy but that was absolutely nogo for me. I ain't buying that trash.As far as I know, this collection never had it.
Last edited by Pengling on 16 March 2024 at 1:28 am UTC
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Quoting: PenglingThis particular one's just an emulated PlayStation title.
Are you sure about that? There was a true Windows version out in 2000:
https://fr.wikipedia.org/wiki/Metal_Gear_Solid
The PC version (GOG) looks better on this vidéo than the screenshots on Steam:
https://www.youtube.com/watch?v=E7bOgTcCq9A
Are the GOG version different from Steam one?
Another video to compare PS1 vs PC (Steam) version:
https://www.youtube.com/watch?v=awtK6JKXX0U
https://www.youtube.com/watch?v=uDDinYw5UTs (Steam vs GOG vs Duckstation PS1)
Last edited by legluondunet on 16 March 2024 at 9:02 am UTC
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Quoting: legluondunetQuoting: PenglingThis particular one's just an emulated PlayStation title.
Are you sure about that? There was a true Windows version out in 2000:
https://fr.wikipedia.org/wiki/Metal_Gear_Solid
The PC version (GOG) looks better on this vidéo than the screenshots on Steam:
https://www.youtube.com/watch?v=E7bOgTcCq9A
Are the GOG version different from Steam one?
Another video to compare PS1 vs PC (Steam) version:
https://www.youtube.com/watch?v=awtK6JKXX0U
https://www.youtube.com/watch?v=uDDinYw5UTs (Steam vs GOG vs Duckstation PS1)
Sadly, yes. Every version of MGS1 in this collection are emulated PSX versions. The PAL voiceover versions at 25fps, NTSC Jap and US, included Integral.
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Do the analog controls actually work on MGS 2 and 3?
Because last time I tried emulating them, the problem was the game expects DualShock2 analog controls e.g lightly pressing square would ready the weapon and then a further, stronger press would fire. I never could get this to work via emulated controllers. How does this collection handle those controls?
Because last time I tried emulating them, the problem was the game expects DualShock2 analog controls e.g lightly pressing square would ready the weapon and then a further, stronger press would fire. I never could get this to work via emulated controllers. How does this collection handle those controls?
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