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The fantastic monster collection game Cassette Beasts is adding in online multiplayer, with a Beta available now with the full update due out on May 20th.

What it will add:

  • Party-up with up to 8 players, all visible in your world as you travel!
  • Battle your friends in 1v1, and even assign custom rules to your battle such as enabling/disabling sticker attributes!
  • Trade tapes with each other, including any stickers you’ve applied!
  • Team up for raid battles against Rogue Fusions to receive Cyber Material to help you obtain Bootlegs faster!

This was announced during their recent showcase, along with mobile ports coming too.

Check it out below:

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If you're interested in the multiplayer Beta the instructions are on Steam.

You can buy it from:

Humble Store

Steam

Article taken from GamingOnLinux.com.
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7 comments

!Cassettes
Whoa. That was weirdly mesmerizing.
I'm still looking for a game that has exactly what I want in a Pokémon-like on PC; Cassette Beasts, Tem-Tem, Coromon, Monster Sanctuary, none of them are quite there, but we're getting closer, and multiplayer like this is one of the things I'd like, so I'm happy to see this addition.
Minux Mar 29
I'm still looking for a game that has exactly what I want in a Pokémon-like on PC; Cassette Beasts, Tem-Tem, Coromon, Monster Sanctuary, none of them are quite there, but we're getting closer, and multiplayer like this is one of the things I'd like, so I'm happy to see this addition.

This isn't Pokémon like!

This is Pokémon: Cassette Edition!
Pyretic Mar 30
I'm still looking for a game that has exactly what I want in a Pokémon-like on PC

Out of curiosity, what IS your ideal Pokemon game?
I'm still looking for a game that has exactly what I want in a Pokémon-like on PC

Out of curiosity, what IS your ideal Pokemon game?
Heh, I've thought about this a lot, so apologies if I get verbose here…

The thing that first drew to me Pokémon, as a ~9 year-old watching his friend play the first-generation games (I've never actually had a Nintendo system of my own), was the concept of being a Fantasy Biologist. (In essence, I connected with the original idea of the games being about "digital bug-collecting" for urban kids.) I enjoy the complexity of the battling system too, but a lot of that complexity comes through the complexity of the 'mons themselves, with so many different types and moves (and later abilities). So for a setting, I'd like to see something like either the first humans migrating into the Americas over the Bering land bridge, or an astrobiologist landing on a planet, some setting with new and exciting lifeforms to discover, that thrill of exploration and encountering the unknown.

Another thing I'd like in my ideal game is multiplayer (hence my comment above), and specifically I'd love it to have a feel something like playing Stardew Valley with friends: something you can take at your own pace, play together, play apart, relax with some low-intensity crop-watering or gear up and take on the mines. Pokémon except instead of NPC rivals it's your own friends out there competing in friendly battles, getting up to hijinx, just doing crazy things for the fun of it, that sort of thing.

To go along with the theme of exploration, it'd be neat if the world map wasn't static, but procedurally generated to some extent so that every new game comes with surprises and the fun of finding out what's behind the next hill. This might not be quite RimWorld/Dwarf Fortress/Minecraft levels of generating the entire world (though that might be fun in its own way); perhaps something like general guidelines to a region, then filled in XCOM 2-style with smaller and smaller hand-made random elements. (Like if routes in Pokémon always connected the same places and had the same general shape, but could have randomly-varying internal layouts.)

Circling back to the creatures themselves, I'd like them to be to complex and with a better simulation of a real ecosystem. Not just random encounters, but you could find them going about their lives in the world, maybe getting into some emergent situations, perhaps something like Rain World's detailed creature AIs. Actually simulating a real ecology might be too taxing, but there are probably a lot of things that could be done to make the world feel more alive (a day/night cycle and seasons with seasonal behavior would be cool!). And while I'm dreaming, all of it being easily moddable would be great, so people could add their own creatures, biomes, map pieces, moves, etc., etc.

So, yeah, it's a pretty specific picture I have; various monster-catching games have come close in different ways, but I'm still waiting for something to really get into. Hopefully the fact that we're starting to see more of them on PC means I'll get something I want sooner or later.
Is this server based or p2p?
if the first, will the server the self-hostable?
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