God damn this sounds great. No Man's Sky just got another free huge upgrade in update 4.6 "Orbital" that comes with a bunch of big new features.
While No Man's Sky had a lot of ships you could acquire and that was great, the customisation needed a boost and Hello Games have firmly delivered with the option to create a completely custom ship now too. You can also now disassemble starships, to give you components for making those custom starships.
Space stations also went through a huge redesign that improves on every part of them. Not just that, space station interiors are also now procedurally generated giving you lots of different types to explore.
There's also improved screen space reflections, a trade surge system to help you find good deals, fleets of frigates engaged in interstellar expeditions may reach out for help, a station merchant refresh, various space station base parts can now be used for building, various UI improvements like a new main menu, you can now easily swap your primary ship in a space station and lots more.
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Check out the full update notes. Clearly this is not the last update either, as once again they're saying "more will follow", so I can only imagine what they've got cooking up next.
No Man's Sky is Steam Deck Verified and works great on Desktop Linux with Proton.
You can buy it on:
I've been asking for more interesting stations for *years*. They've been consistently the most boring parts of the game, with an "airport waiting room" vibe, and yet you need to visit them in almost every system. The fact that they were identical regardless of the race (why do Vy'keen sit on the same size chairs as Gek, who are a third their height?) got to the point of immersion-breaking.
Improvement of the guilds is just as welcome, given they were functionally nothing more than a source of the occasional free credits and such until now. None of them did anything interesting or characteristic, they just took up a space on that side of the station.
All very welcome changes, as is ship customization. But the station designs are the biggest from my point of view.
Quoteyou can now easily swap your primary ship in a space stationOh, that was such a pain before.
You'd go to the station to sell a ship, and then it would spawn the ship in the lowest-numbered slot. Which wasn't necessarily the ship that you wanted to fly away, nor the next ship that you wanted to sell. So then you'd have to schlep out to your freighter just to swap ships, and then potentially fly right back.
But all in all, time to give No man sky a second go.
I had enjoyed it even in its barren initial launch state; & in the meantime I got a taste of Minecraft as well -- which I like a lot. Now that NMS is a lot more 'minecrafty', I'm curious how the base building aspect works. Though I suppose there's no analogue to 'redstone' in NMS now, is there?
Quoting: wvstolzingYeah OK, I'm reinstalling it after a *very* long time.
I had enjoyed it even in its barren initial launch state; & in the meantime I got a taste of Minecraft as well -- which I like a lot. Now that NMS is a lot more 'minecrafty', I'm curious how the base building aspect works. Though I suppose there's no analogue to 'redstone' in NMS now, is there?
There's some electrical stuff you can do, but it's pretty minimal. Building is kind of a cross between Subnautica and Valheim, if that makes sense. You have a system of modules (round room, square room, greenhouse module, etc.) and you also have a system of placing walls and floors and roof pieces and suchlike, with three different materials (wood, stone and metal). You have to kinda run your own wiring to power stuff in the latter version, whereas with the modules everything is hooked up to each other and you just have to supply power and batteries.
Same layout for each, but the colour schemes and assorted decorations change, which is still miles better than the original design.
It was really nice to see they put the trade terminal next to the teleporter. That'll save headaches for a lot of folks.
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