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In the ongoing saga of the Wolfire versus Valve lawsuit, which is continuing, we've been able to see a funny little look behind the curtain and Tim Sweeney was not happy with Valve.

Thanks to the work from Simon Carless of GameDiscoverCo which has a great round-up of what's going on (definitely worth a read for some backstory here), we've managed to see some emails between Epic's Tim Sweeney to Valve's Gabe Newell and Scott Lynch.

Back in 2017 an email from Newell to Sweeney asked "Anything we doing to annoy you? We’re guessing Sean Jenkins public dumbness might be part of it.", which is in reference to a leaked post where a Valve's Jenkins talked about restricting Steam keys. Sweeney replied to mention they've "never heard of Sean Jenkins" and then goes off talking about the 30% platform fee Valve charges and how it's "no longer justifiable" but there was a "good case for them in the early days" but due to scale costs "have been driven down".

Sweeney's point here is that Valve make a lot of money from that 30% cut and goes on to say "If you subtract out the top 25 games on Steam, I bet Valve made more profit from most of the next 1000 than the developer themselves made" and complains that when you add together Valve's cut, marketing and so on that the cut for developers is small.

After that we don't see anything until November 2018 in the documents where Sweeney emailed Newell again and also Valve's Erik Johnson, notifying Valve about the plans to announce the Epic Games Store with their lower cut of sales from developers. Sweeney also mentions here about their issues with Apple, and how Sweeney wants Apple to open up, and hopes that Valve would make a "timely move" to change their rates taken from developers. Sweeney also notes the opposite, hoping Valve don't have any "unannounced revenue-sharing changes that favored big publishers over indies" as it would basically tell the likes of Apple that they "can keep their closed platforms and just pay off big publishers to stay silent".

It was only a few days later (quite cheekily then), that Valve suddenly publicly announced their plan to reduce their take for the top-selling Steam games. Naturally, this annoyed Sweeney rather a lot, as the next email confirmed the Epic Games Store announcement was going live the next day and Sweeney says to Valve "Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people. We're all in for a prolonged battle if Apple tries to keep their monopoly and 30% by cutting backroom deals with big publishers to keep them quiet. Why not give ALL developers a better deal? What better way is there to convince Apple quickly that their model is now totally untenable?".

The only reply to this we can see was from Valve COO (Chief Operating Officer) Scott Lynch sent internally at Valve to Johnson and Newell that simply says "You mad bro?".

You can only imagine how truly mad Sweeney would be if they saw that with Valve just basically laughing it off completely. Well, Sweeney can see it now.

As we know from Valve when they released their 2023 yearly report, they're continuing to print money and repeatedly break user records and so the Epic Games Store hasn't seemingly made much of a dent at all. While Epic Games continue to try to pull developers over to their store with various exclusivity deals and constant weekly free games.

Update note: Clarified the "You mad bro?" email was internal at Valve, not to Sweeney directly.

Article taken from GamingOnLinux.com.
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64 comments
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iHad169 Mar 18
Or, if the game support SteamOS/Linux. The game developer will is 20% platform fee. If the game only support SteamOS/Linux have 10% platform fee.🤭🤭🤭
STiAT Mar 18
I think it's not that easy.

One thing valve provides especially to indies is ... a huge base and platform. They'd stay unknown or only sell 10 % of what they do if it was not for steam and their huge user base, which makes a loss of 30 % still a win.

I do not know what models Valve has, but for small indies things like "first 100k copies are only 10 %, 200k are 20 %, 300k+ are 30 %, and after a million we scale down to 20 % again" or something like that.

Could have huge implications to the platform though, so I am sure Valve has thoughts about that. But since they're spammed with indies anyway it shouldn't have too much of an impact.
s01itude Mar 20
Quoting: tuubiI simply have a hard time trusting a phone any better than I trust the browser on my Linux desktop.

Given how things have gone (with both google and apple) I have a hard time trusting a company who takes OSS and then layers closed sourced software on top of it with my mobile phone. I also don't use web browsers with closed sourced software in the mix for the same reason.

I've looked into sailfishos several times, and while it looks promising in many ways, I just am done with buying into software/services from companies that promote their product as open source when in reality most (if not all) of their own actual code is closed source. Not only do they become harder to trust, but their work really SHOULD be given back to the OSS community to help further linux mobile software development given how much they themselves rely on OSS.

When they're ready to go open source then I'll consider buying their product(s)
tuubi Mar 20
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Quoting: s01itude
Quoting: tuubiI simply have a hard time trusting a phone any better than I trust the browser on my Linux desktop.

Given how things have gone (with both google and apple) I have a hard time trusting a company who takes OSS and then layers closed sourced software on top of it with my mobile phone. I also don't use web browsers with closed sourced software in the mix for the same reason.

I've looked into sailfishos several times, and while it looks promising in many ways, I just am done with buying into software/services from companies that promote their product as open source when in reality most (if not all) of their own actual code is closed source. Not only do they become harder to trust, but their work really SHOULD be given back to the OSS community to help further linux mobile software development given how much they themselves rely on OSS.

When they're ready to go open source then I'll consider buying their product(s)

That's fair. Notably the GUI/UX bits are proprietary, and while Jolla stated a decade ago that the plan is to go open source at some point, I'm not exactly holding my breath anymore. Jolla's latest "Community News" post from earlier this month actually promised an update on the open source situation "during the spring", but still...

And of course the Android emulation layer shipped in Sailfish X is closed tech. Waydroid is an option, but apparently it's not quite as seamless or performant.
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