RetroDECK is one of the simplest options for getting various emulators set up on Steam Deck and Desktop Linux, and the latest release has lots of fun improvements to check out.
What's the point of RetroDECK? It gives you an easy one-click install via Flatpak to get everything you need to play retro games. You just need to supply the games, they do all the configuration for you.
In version 0.8.0b they've updated all available emulators to their latest versions, ES-DE (EmulationStation Desktop Edition) was also bumped up to version 3.0.1 and they pulled in some new system support too including:
- PSVita, trough Vita3K.
- Solarus.
- GZDoom that is now the DOOM system default engine.
- Ryujinx for Nintendo Switch.
- MAME (Standalone).
There's also an overhaul to Steam controller layouts, there's controller configurations for 2-4 people multiplayer in Cemu, Duckstation, GZDoom, RPCS3 and Ryujinx.
With their configurator tool they added the ability to swap the ABXY buttons for compatible systems, Steam Flatpak detection for controller profile install, RetroDECK now knows if it is running on a real Steam Deck or other Linux desktop, they disabled the "Desktop Mode" warning when not running on Steam Deck, plus various other fixes in the changelog.
See more on the RetroDECK website.
I do hope that this update will finally be the one that stops turning auto-save/auto-load back on, though; That's always a minor irritant for me - I turned it off so I want it to stay off, and I shouldn't have to go through every emulator I use at every RetroDECK update to turn that option back off again! I haven't finished doing it after the last time, yet...
What's the difference between RetroDeck and EmuDeck?Different project, different people, different goals, and so on, and so forth; but in terms of actual usage I think it mostly comes down to RetroDeck puts an entry in your gaming mode Deck, and EmuDeck puts an entry in your gaming mode Deck for each game.
Last edited by ToddL on 16 April 2024 at 2:21 pm UTC
I thought by their own description that their UX is made exclusively for the Deck.
I already have it on my Deck. Is it also a good experience on desktop?
I thought by their own description that their UX is made exclusively for the Deck.
I've not tried this particular one
But I use emudeck even though I don't own a steam deck, works just fine on ubuntu and just makes things so automated, it's a nice quick way to get my emulator stuff setup on my desktop
As long as Nintendo doesn't come after Ryujinx, it sounds like something I may checkout in the future when I get done with my never ending backlogs
I have a broad question to the emulation community -- wouldn't it be better to split up the development, chat room and maybe even website under different names and groups?
If you think about it what goes on in the chat room should have near zero connection to development besides bug triage.
Doesn't it create a liability to have it all under 1 umbrella?
And even documentation to an extent too -- my understanding is other emulators had documented processes to do various grey-area tasks -- why not modularization and export that a different umbrella.
It would only make sense to me.
It would only make sense to me.It would only make sense to you? You mean it wouldn't make sense to anybody else?
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