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Escape Simulator from Pine Studio has proven to be popular, so much in fact that they hit 1 million sales in less than a year and multiple expansions later there's another big free upgrade.

They've had crossover DLC with Among Us and Portal, which are both free, as well as a few paid extra DLC with more levels and content. Now they're back with a free VR upgrade. As they said in the announcement: "Escape from the base game as well as the additional free rooms in a fully interactive 3D environment, either by yourself or with friends. Throwing items to each other has never felt so real!".

You can even team up with players who don't have VR, which is a nice feature. To make all this work they said they actually "rebuilt the game from scratch for the VR version". However, the price will be increasing after April 14th, so picking it up now will get you it cheaper with all the updates.

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What can you actually play in VR? They said all 29 rooms in the base game and all of the DLC, according to their email "most of the 4.000 community-made rooms are now also available to enjoy in VR". This is great, because the level editor is one of the big pulls of the game and what helped make it so popular.

Game Features:

  • Solve puzzles. Face a growing collection of interactive escape rooms, spread across a variety of weird and wonderful locations such as the Labyrinth of Egypt, the Steampunk Airship, the Portal Escape Chamber or The Mini Skeld.
  • Team up with friends. Every Escape Simulator room supports online co-op! Join forces with friends to test your teamwork & tackle puzzles together.
  • Powered by the community. Use the Room Editor to build your very own *dream* escape room. Or dive into one of the 4000+ custom rooms built by our creative community.
  • Dress to impress. Wear silly hats, customize your character & wear a series of themed outfits, tailor-made for each puzzle environment.
  • Cause chaos! Smash vases. Melt locks. Rearrange the furniture. Make a mess! If it's not nailed down, you can pick it up (and inevitably throw it at your friends). Even more enjoyable in VR!

Buy from:

Humble Store

Steam

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12 comments
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Ehvis Apr 3
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I really enjoy this game. It's almost shocking that between the official rooms and the workshop stuff I've put over 50 hours into it.

I did check if I could see any signs of VR support in the Linux version, but I don't see the required plugins in the files and there is no VR launch configuration. I also noticed that it is OpenXR based, which may cause problems for running it through Proton. Will have to check it at some point.
I am curious about this VR support. Is it present in the Linux version, or only in the Windows one ?
Anza Apr 3
At least demo worked with Proton. Probably for me what helped is that I enabled OpenXR with Steam VR beta.

VR implementation is not as immersive as Alyx. Objects are picked up with a button, which handy as you don't have to crouch as much and you can pickup up multiple objects quickly. It just takes bit time to get used to. Index could do better as with the finger tracking, grabbing things is quite natural.

Full room VR experience is almost practical, my play area is about half of the games room size. So have to utilize buttons now and then to move. There's vignette when that happens, which might help with motion sickness.

I can imagine though that VR could be fun with multiplayer as you can do quite lot of gestures naturally (cartwheel might be one of the exceptions). You can also make quite a mess, though you can also clean up by moving things into trash.
I can see where VR would work very well with this genre. It would feel a lot more like escaping, what?
toor Apr 3
I wasn't able to run the VR mode from Linux
Anza Apr 4
Quoting: toorI wasn't able to run the VR mode from Linux

Do you have OpenXR enabled?
toor Apr 4
Quoting: Anza
Quoting: toorI wasn't able to run the VR mode from Linux

Do you have OpenXR enabled?

Are you saying they didn't target SteamVR?

those are the dynamic dependencies, I don't see openxr anywhere
 
        linux-vdso.so.1 (0x00007ffd7edcb000)
        UnityPlayer.so => /home/toor/.local/share/Steam/steamapps/common/Escape Simulator/./UnityPlayer.so (0x00007f0239566000)
        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f023945e000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f023943e000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f0239439000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f0239210000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f0239209000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f0239204000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f023b59a000)



Last edited by toor on 4 April 2024 at 6:16 pm UTC
Ehvis Apr 4
View PC info
  • Supporter Plus
Quoting: toor
Quoting: Anza
Quoting: toorI wasn't able to run the VR mode from Linux

Do you have OpenXR enabled?

Are you saying they didn't target SteamVR?

those are the dynamic dependencies, I don't see openxr anywhere
 
        linux-vdso.so.1 (0x00007ffd7edcb000)
        UnityPlayer.so => /home/toor/.local/share/Steam/steamapps/common/Escape Simulator/./UnityPlayer.so (0x00007f0239566000)
        libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f023945e000)
        libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f023943e000)
        libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f0239439000)
        libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f0239210000)
        libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f0239209000)
        librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f0239204000)
        /lib64/ld-linux-x86-64.so.2 (0x00007f023b59a000)

SteamVR defaults to OpenXR now instead of OpenVR like it used to. And you won't find any VR dependencies in the Linux version since they're only in the Windows one.
toor Apr 4
The status of VR on Linux is REALLY sad. Especially considering Valve Index is supposed to be "officially supported".

I'm using Kisa Mesa, Ubuntu 22.04 LTS, with an AMDGPU 6750 XT and I tried different combinations:
- Native / Proton
- Latest stable SteamVR / v1.14
- With/Without async reprojection

And none works the way it should.

Native -> No VR at all, not even implemented
Proton & latest SteamVR -> launched in VR, but no possible async reprojection, and it's so stuttering that it makes you sick
Proton & v1.14 -> no stuttering, but doesn't launch properly in VR, and you have the old interface

I'll just continue to use VR on Windows… this is just ridiculous


Last edited by toor on 4 April 2024 at 7:32 pm UTC
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