Crowbar Collective have released the Necro Patch for the Half-Life remake Black Mesa, which brings with it some essential bug fixes and some nice optimizations. If you had issues with it previously, you might want to give it another go as it sounds like they put a fair amount of work into this update.
Main Update Highlights:
- Improved performance of the game (Vulkan, UI optimization, New Renderer/New Post Post Process Optimization).
- Fixed cases where game would crash on startup.
- Fixed UI flickering and artifacting.
- Fixed crash in the first map of Interloper that players were experiencing.
- Improved controller support using Steam Input (more info).
- Fixed hitch when weapon decals are first applied to gun.
- Re-enabled weapon decals by default.
One thing to note is that they mentioned in the update that they may be looking into "more robust fixes that might break saves and switching over Linux support to Proton, but we don’t have a timeline for that". So eventually the Native Linux version may no longer be a thing. Presumably because it works better with Proton and they're already using a big part of Proton anyway (DXVK) for rendering on Windows (Linux still seems to use Valve's really old ToGL).
See the full update notes for more.
At the same time I put myself in the developers' shoes, it's much more economical and less complicated to maintain a single version of the game, the one for Windows, and to make it Wine/Proton/DXVK compatible.
This is also a perverse effect of the effectiveness of WIne/Proton/DXVK, is that it does not encourage the development of native Linux games. But the main thing is that Linux gamers can simply play their games, without worrying if it's a Windows version or not and without having to tinker too much like we did only a few years ago.
Last edited by legluondunet on 16 April 2024 at 9:30 am UTC
I think the windows version worked better for me, but I might misremember.
Last edited by Holzkohlen on 16 April 2024 at 10:31 am UTC
Asking for native ports is chasing a wild goose, to fix this issue you'd have to go to the source of it: user market share, until Linux becomes figuratively mainstream, that's when asking for native ports becomes logical and feasible, in my opinion.
Quoting: GuestWhat a disaster. They didn't even consider using dxvk-native.
Oh, but they (kind of) did because they now use DXVK dll to translate d3d9 to vulkan in their Windows build...
Quoting: PyrateRealistically speaking, what could be so bad if Proton became the de-facto Linux support method for all games, including games that would've had Native Linux support if the developers were generous enough?
Because in practice, proton "support" often means ignore it and let Valve deal with any issues. I think I can count the number of devs that actually fixed something to get it running better (or at all) on proton on one hand.
Quoting: EhvisQuoting: PyrateRealistically speaking, what could be so bad if Proton became the de-facto Linux support method for all games, including games that would've had Native Linux support if the developers were generous enough?
Because in practice, proton "support" often means ignore it and let Valve deal with any issues. I think I can count the number of devs that actually fixed something to get it running better (or at all) on proton on one hand.
I see, though I think that can also be applied to Linux Native ports too, no? whenever they get broken, fixes are usually rare from what I read, I'm asking here because like I said, I'm new and I wouldn't know how native ports went, what I hear nowadays is that the majority of the native builds are broken/worse than if with Proton.
So let me reiterate my question: From what I see, the work required to maintain 2 different versions of a game is generally too great for most dev teams, when taking into account the financial cost behind this. Call it laziness or whatever. Native Linux ports are a rarity, and so, Proton appears to be the reality we're going to have to accept, for better or worse. So, what is worse here? Bearing in mind that the only scenario where we start getting properly supported ports is if the market shifts to Linux (never).
I think the number of devs who'd fix something in Proton is the same number of whom would bother to make a native build anyways. And if Proton is easier to deal with, what could be the downsides? this is basically asking my original question again but better.
See more from me