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A long time coming after initially going live back in December 2013, developer The Fun Pimps has now announced that 7 Days to Die is going to be leaving Early Access. The release is currently planned for June, with an exact date to be given closer to the time No I can't quite believe it's finally happening either.

Internally known as Alpha 22, they said they've always planned for that to be the "final" 1.0 release. Currently they do still plan to implement all their original Kickstarter goals, with further updates post-1.0 already planned with a preview roadmap available.

Some of what's to come after 1.0 include an overhaul to the weather system, a wardrobe system, cross-play for consoles, bandits, an event system, a story mode, Steam Workshop support and more.

The do plan to raise the price as well for the 1.0 release, to match with the new console release too, although later today April 22nd until April 29th, they will be putting it on a 76% discount to give people one more chance to buy it cheap before the price rises.

You can see their road to 1.0 video below:

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You can pick it up on Humble Store and Steam.

Article taken from GamingOnLinux.com.
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23 comments
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Siinamon Apr 22
This was always my "Early Access means forever" example game, but it's nice to see that they're finally taking the step to leave early access (otherwise I don't think they ever would have, given how long its been and how much kickstarter promises are still not in the game).
dubigrasu Apr 22
Interesting how these guys (after the initial reluctance to put up the promised Linux build IIRC), they still support Linux to this day, while Facepunch started strong but eventually abandoned their Linux version.
What kind of anticheat is 7DTD using btw?
Ehvis Apr 22
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Quoting: dubigrasuWhat kind of anticheat is 7DTD using btw?

Optional EAC. Optional as in the server decides whether it is used, so public servers generally enable it, but you can run your own without it.
Eri Apr 22
Quoting: SiinamonThis was always my "Early Access means forever" example game
You can fill the void with Project Zomboid, great game but is also taking forever.
Supay Apr 22
Quoting: Ehvis
Quoting: dubigrasuWhat kind of anticheat is 7DTD using btw?

Optional EAC. Optional as in the server decides whether it is used, so public servers generally enable it, but you can run your own without it.

It also seems to have issues still. My friend ran a server with EAC enabled. I would experience regular disconnects when opening inventories. I am the sole Linux user in the group and I was the only one affected. He disabled EAC on the server but the issues continued. I then remembered I could disable EAC on the client too, and the issues stopped occurring immediately.
fabertawe Apr 22
I may finally play it! I Kickstarted this... can't remember that far back though
scaine Apr 22
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I'm sure console owners will still find something to whinge about though. I mean, just the decision to drop legacy console support - right there, that will ensure that console owners will fill every announcement with whining. If Early Access models have taught us anything, it's that they don't work on consoles.
slaapliedje Apr 22
Quoting: Eri
Quoting: SiinamonThis was always my "Early Access means forever" example game
You can fill the void with Project Zomboid, great game but is also taking forever.
Quoting: Eri
Quoting: SiinamonThis was always my "Early Access means forever" example game
You can fill the void with Project Zomboid, great game but is also taking forever.
Weird, I swear I'd seen that Project Zomboid had left early access, but I just confirmed it's still in it. For the most part, I've stopped buying games that are in EA, mostly due to 7 days to die... some of them along the ways have had full releases, but some of them basically just grab the money then flounder...

I bought one game (A VR RPG) where the single developer actually died after he released a really sweet demo...
foobrew Apr 22
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I normally avoid Early Access games but this game...I have 1,028.6 hrs in it. It's basically the game that introduced me to "open world crafting" and I always seem to come back to it. I'm not even really into zombie games but this one somehow ticks all the boxes for me. The crafting system is excellent and much more balanced now than it used to be - long gone are the days of finding an end-game automatic weapon on day one in the trash. Even though I've memorized most of the POI's at this point, it still seems to maintain just enough tension to still be exciting clearing one, especially in the early game. The overall improvements to balance and progression over the last year or two have really improved the game and breathed new life into it. If you haven't picked it up in a while, I'd recommend giving it a shot again. And if you're new to it...I envy you!
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