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Remember Playtron and PlaytronOS? They made an attempt at a big splash recently with plans to create a Linux-powered system to rival SteamOS (Steam Deck) and Windows across various devices and multiple stores. The first device has been announced and it's some weird web3 thing.

I should note, Playtron's CEO offered some details before the announcement, but didn't actually follow-up on providing me with anything. So I'm simply going by what has been announced and the seemingly official page for it is mostly blank, with just a newsletter sign up box.

It was announced at Sui Basecamp (Sui being a Web3 blockchain company) with the reveal from Mysten Labs. According to Sui it's called the SuiPlay0x1 and it will be released in 2025. As noted on X (formerly Twitter): "SuiPlay0X1 runs Playtron's device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile."

And uh, it looks apparently like this:

Picture credit: Sui/Mysten Labs/Playtron

Those sticks and d-pad look rather terrible don't think? Why is it so flat? That does not look comfortable to game with. GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry" and it might cost somewhere around $500 and while it seems to have deep integration with Sui blockchain stuff, it will support other stores too. Doesn't seem like any technical specifications have been given out yet.

So if blockchain web3 stuff is your jam, then you might be interested in this I guess? Not one for me honestly.

Until Playtron actually get some agreements to be on more…normal devices, I don't really see it going anywhere. At least once they eventually release the first public builds of the Linux-based PlaytronOS we might see what they're really up to.

What are your thoughts? Let me know in the comments.

Article taken from GamingOnLinux.com.
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76 comments
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Btw friendly reminder that Playtron blatantly stole someone else's Witcher 3 video.

https://www.reddit.com/r/EmulationOnAndroid/comments/1bifzvj/playtron_stole_ignorantslave663s_witcher_3_video/

So basically company who has no problems with stealing others' contents uses "technologies" which has stealing from other artists as its main use. Why is this not surprising at all? :V

Thank god people are falling less for their buzzword soups nowadays. Anytime someone uses terminologies like "blockchain", "web3", "nft" and such should be considered a huge red flag.
Liam Dawe Apr 12
They had a bit of a meltdown at me on X/Twitter of my poking on this...not a good look.

https://twitter.com/PLAYTR0N/status/1778464518529491068

https://twitter.com/PLAYTR0N/status/1778465526978629866
Quoting: Liam DaweThey had a bit of a meltdown at me on X/Twitter of my poking on this...not a good look.

https://twitter.com/PLAYTR0N/status/1778464518529491068

https://twitter.com/PLAYTR0N/status/1778465526978629866

Classic cryptobro mentality. They always look over people like this (or with sayings like "not gonna make it", "have fun staying poor" and such). That's because they don't want to improve anything, all they want is to BE the rulers of this "brave new world of web3 and crypto".

And of course scam people, but come on, that's quite obvious. :V
wvstolzing Apr 12
In all fairness, though, nft syntax is quite a bit more readable compared to iptables.

The documentation is also helpful: https://wiki.nftables.org/wiki-nftables/index.php/Netfilter_hooks







... unless ... oh, never mind.
Jarmer Apr 12
Quoting: Liam DaweThey had a bit of a meltdown at me on X/Twitter of my poking on this...not a good look.

https://twitter.com/PLAYTR0N/status/1778464518529491068

https://twitter.com/PLAYTR0N/status/1778465526978629866

LOLOLOLOL

I love it so much Makes my cold dark heart warm up a bit when con artists get all ruffled when people start to question things.

Also I love how they're dropping in comparisons to Apple Pay and PayPal. Two gigantic industry titans who **GASP** have an actual product that isn't a scam, which people use daily around the globe.
Tevur Apr 12
Quoting: Liam Dawehttps://twitter.com/PLAYTR0N/status/1778464518529491068

https://twitter.com/PLAYTR0N/status/1778465526978629866

Sadly, thanks to enshittification of TPFKAT (the plattform formerly known as Twitter), without an account I can only see those two posts and not the whole thread.
Would you kindly share it as copy+paste, screenshot or something?
Jarmer Apr 13
Quoting: Tevur
Quoting: Liam Dawehttps://twitter.com/PLAYTR0N/status/1778464518529491068

https://twitter.com/PLAYTR0N/status/1778465526978629866

Sadly, thanks to enshittification of TPFKAT (the plattform formerly known as Twitter), without an account I can only see those two posts and not the whole thread.
Would you kindly share it as copy+paste, screenshot or something?

I had the same experience trying to follow back through the sewers of twitter - but at some point we have to just give up, the raw shit just isn't worth wading through anymore. So many diseases.
Quoting: tarmo888NFTs enable securely buy/sell your items on secondary markets without an intermediate, the blockchain is just a permissionless distributed database. Steam is against this because they don't want the items traded on secondary markets, they want you be vendor-locked to their platform.
This is where I tend to get lost when I try to connect theory to practice. In theory, it sounds great. In practice…what secondary markets exist between games? If I buy some ultra-deluxe Pokéball in Pokémon: Crypto & Currency edition, I can't exactly use it in Call of Duty, nor can I take a sniper rifle into Stardew Valley. I can certainly imagine horrible cash-grab cross-overs where you buy like a skin in one game and another game allows you to use it there, but that's quite superficial, and merely requires coordination and cooperation between the games involved, not a blockchain per se.

But OK, maybe instead of items in games we could buy and sell games themselves. It certainly sounds like an appealing idea. But how would it actually work? As a permissionless database, everything in it is public, and anything traded on it can be seen by anyone. You could trade some sort of "token" that you now "own" a particular game, but…what does that mean? You still need to download it from somewhere server somewhere in such a way that everyone else on the blockchain can't just download it as well (so you can't have the token include any sort of "key"), which means we're back to some sort of centralized database monitoring who "owns" each game to be able to dole them out (and of course, the games would require some sort of DRM to make sure you couldn't just keep playing them after you've sold them!). And if you have such a centralized database already, you don't need to add a blockchain onto it, you could just have that database (or multiple centralized databases with a hand-off mechanism).

I agree that Valve would like you to stay in their ecosystem for economic reasons, but if Valve and Epic Games suddenly both decided one day that they'd like people to be able to sell games between their platforms they could do it without any blockchain technology.
Pengling Apr 13
Timely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.
scaine Apr 13
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Quoting: PenglingTimely video about NFT/crypto/Web 3.0-gaming from the excellent Jauwn, who covers these things from the perspective of an actual gamer.
Jesus. That's an eye opener.
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