Another fun looking one from the Triple-I showcase is Vampire Survivors: Operation Guns, a fresh new DLC for everyone's favourite survivor game. This is a collab between developer poncle and KONAMI's Contra team.
You thought Vampire Survivors would do Castlevania? Wrong. But you are getting guns. Those pesky creatures won't know what hit them. With the DLC you will get:
- 11 gun-slinging characters
- 22 new weapons between base versions and evolutions. They're not all guns - some of them trigger explosions too!
- 1 large stage and 1 bonus stage
- 13 music tracks directly from the Contra series and 6 brand new covers
- An explosively silly 6-chapters Adventure
Check out the trailer:
Direct Link
Releasing on May 9th for $2.49 / €2.49 / £1.99. Can't really argue with that price.
Speaking about the DLC the developer poncle said:
As usual the DLC will add a new stage in Stage Selection, from where you'll be able to start the chain of unlocks to get the new characters and weapons.
Most characters will offer cross-stats benefits for players who like min-maxing, and will be able to find special pickups typical of the Contra series, like Grenades or RapidFires.
Most weapons will have a damage output slightly lower than usual to try paying a little homage to the historically high difficulty of the Contra series, but also there will be a lot Arcana interactions to customise the difficulty to your liking. In the same spirit, there are several weapons that require some aiming or that follow the typical arcade 8-angle constraints when firing.
While we like to joke about the concept of just adding a ton of guns, actually there will also be melee weapons and most of the new projectiles are rather unusual.
Finally, yes, the silly racing-stage seen in the trailer is real and will be playable!
Vampire Survivors is Steam Deck Verified and also has a (unadvertised) Native Linux version.
Check it out on the Steam page.
Still, uh, does that mean we're one step closer to Bomberman Survivors now?
Quoting: PenglingAh, Konami, I love you but you sure are weird - why was this not a Castlevania collab?!
Still, uh, does that mean we're one step closer to Bomberman Survivors now?
Castlevania's busy over at V Rising's house. They're having a sleepover.
I grew up playing a little Mega Drive game called Probotector.
I even had two different sega magazines (a UK and an AU one) with walkthroughs of the game that I’d read and look at the screenshots just because I thought the game was so cool. Especially with Robotech being aired here at the time and similarities with the ride armour and the robots.
(In 2024 I still wear a tank top with the red and blue robots from the game posing on it, and have similar artwork on card stock)
In the late 90s when I got into emulation, I found out that game was known as Contra Hard Corps in the United States, featuring generic Rambo Commando ripoffs. Any further Probotector was a dumb pipe dream.
I know Contra is the same game, but it removes the cool factor. I can go back and emulate Super Probotector on snes, Probotector II on nes, etc.
But whenever something like this comes along now it just breaks my heart how cool it could have been.
Quoting: PoliticsOfStarvingJust a long rant about my personal experience with Contra.I find this really interesting, thanks for posting it.
I grew up playing a little Mega Drive game called Probotector.
I even had two different sega magazines (a UK and an AU one) with walkthroughs of the game that I’d read and look at the screenshots just because I thought the game was so cool. Especially with Robotech being aired here at the time and similarities with the ride armour and the robots.
(In 2024 I still wear a tank top with the red and blue robots from the game posing on it, and have similar artwork on card stock)
In the late 90s when I got into emulation, I found out that game was known as Contra Hard Corps in the United States, featuring generic Rambo Commando ripoffs. Any further Probotector was a dumb pipe dream.
I know Contra is the same game, but it removes the cool factor. I can go back and emulate Super Probotector on snes, Probotector II on nes, etc.
But whenever something like this comes along now it just breaks my heart how cool it could have been.
Reason being, Contra became Probotector (and sometimes Gryzor) in PAL territories because of strict media censorship in Germany, and it's not often that something resulting from that gets considered superior. (I followed the import scene a lot as a youngster, so I always knew about the existence of both "branches".)
Quoting: PenglingI find this really interesting, thanks for posting it.
Reason being, Contra became Probotector (and sometimes Gryzor) in PAL territories because of strict media censorship in Germany, and it's not often that something resulting from that gets considered superior. (I followed the import scene a lot as a youngster, so I always knew about the existence of both "branches".)
It’s a bit worn out as I wear this almost daily under my corporate attire.
https://ibb.co/wCt4VPC
And yes, my confusion in the 90s I found out all about the censorship issue.
There was an unlock Probotector character in Contra 4. But you had to first complete the game, and then they weren’t available in the normal game mode anyway.
Quoting: PoliticsOfStarvingIt’s a bit worn out as I wear this almost daily under my corporate attire.Oh that is awesome!
https://ibb.co/wCt4VPC
Quoting: PoliticsOfStarvingAnd yes, my confusion in the 90s I found out all about the censorship issue.Urgh, that's my least-favourite way of handling unlockable characters...
There was an unlock Probotector character in Contra 4. But you had to first complete the game, and then they weren’t available in the normal game mode anyway.
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