#DRIVE Rally from Polish developer Pixel Perfect Dude now has a release window for sometime this Autumn and it looks like a lot of fan for rally fans. This is the same developer that made the endless driving game #DRIVE which is available on Switch and mobile and #DRIVE Rally is the spiritual successor.
"#DRIVE Rally isn't just a trip down memory lane; it's an arcade-inspired rally-driving experience set in the golden racing era of the ‘90s. From the lush, evergreen forests of Holzberg in Germany, to the twisty, arid roads of the American southwest, #DRIVE Rally offers a variety of iconic tracks and legendary rally cars that players can tune and customize. Whether you’re a newcomer or a seasoned pro, the game ensures that every race is challenging and rewarding. Plus, co-drivers aren’t just there for the ride—they bring personality to the journey with their unique brand of humour and insightful driving directions!"
Check out the teaser:
Direct Link
Features:
- #DRIVE All Over the World: From the sunny landscapes of Dry Crumbs, through the whispering woods of Holzberg, to the chilly wilderness of Revontuli, each track offers unique features and asks drivers to go the distance.
- Legendary Cars: Jump behind the wheel of legendary rally cars, including Das Holzwagen, The Doggo, The Bobond, and many more from the studio’s previous title #DRIVE. New from the ‘90s era are Das Sandsturm and Celestia, just for a start!
- Passionate Co-Drivers: For better or worse, your co-driver is with you to the end! There to help and lend some humourous jabs, they’re your trusty navigator —and your worst critic.
- #DRIVE Design: It’s your way and the highway, baby! From tires to tailpipe, build your car to your liking. Add your special touches with paintwork, decals, and decorations. Take a picture in Photo Mode - it’ll last longer.
- #DRIVE Like it’s 1999: pumped up with 90’s Easter Eggs and references in an adoring homage to the thunderous days of rally racing circa 1990s, this game feels like a finely-tuned arcade experience, with no coins needed.
For those of you specifically on Steam Deck, the developer mentioned it should run "just fine with 60fps on ultra settings" on the Native Linux build.
You can follow on Steam. There's currently a demo available.
In all seriousness, I'm not impressed with the demo. The pace notes are supposed to tell me what kind of turns are ahead, not monologue about hard winters and give out irrelevant quips. And physics....exist. I get that this is an early build of a presumably indie arcade rally game, and they are clearly going for some kind of aesthetic, but unfortunately it's not for me.
I have no idea what the actual gameplay is like from watching that.. Is it top down, isometric, first person, chase what?
I have seen most games have two trailers because of that. One cinematic one and then one that focuses more on gameplay. I have vague memory that it's both chase and first person and the gameplay trailer supports that.
Why do they have Arnold Schwarzenegger as the co-driver???........
Why wouldn't you
Why do they have Arnold Schwarzenegger as the co-driver???........
Why wouldn't you
Too heavy, you'd ony be able to turn left
Why do they have Arnold Schwarzenegger as the co-driver???........
Why wouldn't you
Too heavy, you'd ony be able to turn left
Yes but, As you are going round and then over a rise leaving the ground he could say them famous words!
Get to the choppa
Why do they have Arnold Schwarzenegger as the co-driver???........
Why wouldn't you
Too heavy, you'd ony be able to turn left
Yes but, As you are going round and then over a rise leaving the ground he could say them famous words!
Get to the choppa
Oh... I thought it was
It’s not a tumor!
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