MangoHud, the performance monitor you can put on top of games on Linux has a brand new release available with new features and fixes. This is the tech that powers the performance overlay on Steam Deck!
So with this you can get a readout of GPU and CPU use, RAM and VRAM use, FPS, frame timings and so much more. It's incredibly useful for tracking game performance across various settings, one of those now-essential tools.
Pictured - MangoHud 0.7.2 (top right) on Dying Light 2
The main changes in version 0.7.2 are:
time
now has a label (you can remove this label withtime_no_label
)- Wayland keybinds have been added
- rewritten exec function to have a persistent shell. Should reduce frametime spikes when using exec
- exec is now right aligned to conform with every other item
- meson options
with_x11
andwith_wayland
actually have a purpose now- added Pop!_OS and SteamOS to build script
- added a mutex for config to prevent some crashes when accessing config at the same time as reloading
winesync
andrefresh_rate
have been changed to small font- added more stats to log summary
- stop using
intel_gpu_top
, as it was causing too many issues. We can still get GPU load but the rest we'll have to wait for to be exposed in sysfsThe fixes:
- frametime color wasn't being correctly inherited, the user was not able to change it's color
- fixed a crash when pressing Shift_R + F9
- config options now correctly override preset options
- fixed RPM and % being incorrectly assigned for GPU fan speeds
- graphs had incorrect padding at start of graphs
- fixed a crash when reloading the config while logging
- check that cpu input gives a non-zero value
- fixed minecraft-launcher crashing
- graphs had incorrect padding leading to a smaller graph
- fixed a build issue where some meson options would exclude opengl files incorrectly
- fixed presets not working with
MANGOHUD_CONFIG
envParameters
time_no_label
removes the label beforetime
network
shows the throughput in kb/s for all interfaces or a specified list of interfaces e.gnetwork=eth0,wlo1
See more on the GitHub page.
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