The battle continues! The fallout is ongoing from the legal battle between Nintendo and yuzu that saw the yuzu team fold.
It's getting increasingly difficult for anyone to host a copy of the original code, or forks that continue it on, as Nintendo are not stopping in their battle against the popular Switch emulator. Nintendo sent another DMCA over to GitHub which caused 8,535 source code repositories to go offline
In the DMCA notice available on GitHub it mentions:
Note: Because the reported network that contained the allegedly infringing content was larger than one hundred (100) repositories, and the submitter alleged that all or most of the forks were infringing to the same extent as the parent repository, GitHub processed the takedown notice against the entire network of 8,535 repositories, inclusive of the parent repository.
The DMCA also states that yuzu "illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Nintendo Switch games".
GitLab isn't safe for yuzu-related code either, since they took down suyu too.
Pictured - The Legend of Zelda: Tears of the Kingdom, Credit: Nintendo
Meanwhile, Ryujinx is just sat over there in the corner, hoping Nintendo don't come calling.
Nintendo are clearly keeping a constant watch on anything related to yuzu, and they're quite busy lately, even putting Garry's Mod in their sights to get content removed.
Quoting: Nateman1000not everyone has the time or resources to set up their own server, LET ALONE THEIR OWN DNS AND EMAIL.
You make it sound like it's a massive job or really expensive. Yes, it does take a few hours initially setting everything up, but then it's like a few hours a year running a server with DNS, email, web and gitlab. Hosting somewhere sure also cost a little bit if you don't have a permanent IP at home, but for a small server it's maybe 10 € per month. I say it's always worth it to avoid all the problems of using someone else's server. DNS especially is dead simple and there is no reason anyone even slightly technically competent should not run their own server. You can even do it on a dynamically assigned IP. That way you avoid all the spying and censoring.
Of course it's not for everyone and their grandmother but this thread was about people trying to develop an emulator and if you can program on that level you really should be able to set up your own Gitlab server or I am definitely going to question your competence.
Quoting: TeomyrQuoting: Nateman1000not everyone has the time or resources to set up their own server, LET ALONE THEIR OWN DNS AND EMAIL.
You make it sound like it's a massive job or really expensive. Yes, it does take a few hours initially setting everything up, but then it's like a few hours a year running a server with DNS, email, web and gitlab. Hosting somewhere sure also cost a little bit if you don't have a permanent IP at home, but for a small server it's maybe 10 € per month. I say it's always worth it to avoid all the problems of using someone else's server. DNS especially is dead simple and there is no reason anyone even slightly technically competent should not run their own server. You can even do it on a dynamically assigned IP. That way you avoid all the spying and censoring.
Of course it's not for everyone and their grandmother but this thread was about people trying to develop an emulator and if you can program on that level you really should be able to set up your own Gitlab server or I am definitely going to question your competence.
He just said "not everyone" referring to the same people who forked the main repo, the ones you were talking about, right?
It's clear that if you don't know how to setup a webserver and so on there's quite a time consuming difference between clicking a fork button and learning the skills needed to host your own service.
![](https://www.gamingonlinux.com/templates/default/images/emoticons/smile.png)
Quoting: kokoko3kQuoting: TeomyrQuoting: Nateman1000not everyone has the time or resources to set up their own server, LET ALONE THEIR OWN DNS AND EMAIL.
You make it sound like it's a massive job or really expensive. Yes, it does take a few hours initially setting everything up, but then it's like a few hours a year running a server with DNS, email, web and gitlab. Hosting somewhere sure also cost a little bit if you don't have a permanent IP at home, but for a small server it's maybe 10 € per month. I say it's always worth it to avoid all the problems of using someone else's server. DNS especially is dead simple and there is no reason anyone even slightly technically competent should not run their own server. You can even do it on a dynamically assigned IP. That way you avoid all the spying and censoring.
Of course it's not for everyone and their grandmother but this thread was about people trying to develop an emulator and if you can program on that level you really should be able to set up your own Gitlab server or I am definitely going to question your competence.
He just said "not everyone" referring to the same people who forked the main repo, the ones you were talking about, right?
It's clear that if you don't know how to setup a webserver and so on there's quite a time consuming difference between clicking a fork button and learning the skills needed to host your own service.
I really hate how the Linux community attitudes towards any problem for beginners is to tell them to just use their over complicated method and not be beginners. Nobody needs to know how to set up their own email server in the year 2024. You can if you want to. Nobody needs to know how to set up their own DNS. You can if you want to. That is an EXTREMELY UNREASONABLE bar for tech literacy
Because "illegally circumvents Nintendo’s technological protection measures" is not the case, and "runs illegal copies of Nintendo Switch games" does not qualify for anything under the DMCA section 1201.
Quoting: JustinWoodI mean, let's not pretend anyone didn't see this coming. While I do certainly agree that Nintendo's litigious nature is ridiculous, when they settled the lawsuit with Tropic Haze with the requirement that they shut down operations of Yuzu and Citra, the point was to prevent further distribution of Yuzu and Citra. Folks could certainly back up a copy of Yuzu or Citra, but distributing it was only ever going to end one way.
Honestly I wonder how much consideration was put into trying to sue each individual distributor, because it's not like Nintendo's lawyers would hesitate to sue individuals into indentured servitude for the rest of their life.
Indeed, I wonder how much this actually does for them though... When presenting to the shareholders what are you going to give them? "We spent millions in legal costs to tackle emulation this year and we saw X return on investment.", in this example, how much is X? My guess is that despite their high horsing, they just lose money for no actual gain.
How many people who only pirate the game is going to go "man, I can't emulate this game anymore, guess I'll just go to the store and buy it."? How many people who emulate these games actually already own a copy and emulate for different reasons? Will they look at this behaviour and say "that's fair, I will still support them in the future with no diminished interest"?
I just don't see how it makes any sense business-wise. Trademark sure, you have to defend it or you'll lose it, but you won't lose your copyright just because you don't sue someone copying your stuff...
Yuzu emulates a console that is still being sold by Nintendo. Did you really expect Nintendo to be ok with that? It's already hard for retro-gaming emulators...
Quoting: Mountain ManHow dare Nintendo protect its intellectual property!But... that's not what they're doing here?
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