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The battle continues! The fallout is ongoing from the legal battle between Nintendo and yuzu that saw the yuzu team fold.

It's getting increasingly difficult for anyone to host a copy of the original code, or forks that continue it on, as Nintendo are not stopping in their battle against the popular Switch emulator. Nintendo sent another DMCA over to GitHub which caused 8,535 source code repositories to go offline

In the DMCA notice available on GitHub it mentions:

Note: Because the reported network that contained the allegedly infringing content was larger than one hundred (100) repositories, and the submitter alleged that all or most of the forks were infringing to the same extent as the parent repository, GitHub processed the takedown notice against the entire network of 8,535 repositories, inclusive of the parent repository.

The DMCA also states that yuzu "illegally circumvents Nintendo’s technological protection measures and runs illegal copies of Nintendo Switch games".

GitLab isn't safe for yuzu-related code either, since they took down suyu too.


Pictured - The Legend of Zelda: Tears of the Kingdom, Credit: Nintendo

Meanwhile, Ryujinx is just sat over there in the corner, hoping Nintendo don't come calling.

Nintendo are clearly keeping a constant watch on anything related to yuzu, and they're quite busy lately, even putting Garry's Mod in their sights to get content removed.

Article taken from GamingOnLinux.com.
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38 comments
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tohur May 4
Quoting: Mountain ManHow dare Nintendo protect its intellectual property!

Not whats going on here at ALL.. If anything they are twisting the DMCA laws here. Yuzu and in turn suyu does NOT even provide the keys to play the games you have to provide that yourself... And yuzu showing folks how to get their keys no way in ANY fashion broke any law


Last edited by tohur on 4 May 2024 at 2:30 am UTC
dtantono May 4
there are couple of survivors https://github.com/Logboy2000/yuzu-archive
emphy May 4
The age of cultural piracy, where big companies try to lock down human culture behind so-called "intellectual property" laws, is in full swing.

If you don't want future nostalgia be held hostage by such, do not play their games. They are much overhyped and overrated any ways.


Last edited by emphy on 4 May 2024 at 5:06 am UTC
Pengling May 4
Quoting: emphyIf you don't want future nostalgia be held hostage by such, do not play their games. They are much overhyped and overrated any ways.
Cue Pengling with the usual shameless plug for her "Nintendo-style gaming, without Nintendo!" thread.
Quoting: emphyThe age of cultural piracy, where big companies try to lock down human culture behind so-called "intellectual property" laws, is in full swing.

If you don't want future nostalgia be held hostage by such, do not play their games. They are much overhyped and overrated any ways.

1000 times this. This time period may become a "Lost Age" if preservation is hostily sabotaged using lawfare.

Quoting: Mountain ManHow dare Nintendo protect its intellectual property!

I gotta believe this is a hot take, or chaos bait for popcorn, shits and giggles.
kokoko3k May 4
Quoting: Nateman1000
Quoting: kokoko3k
Quoting: Teomyr
Quoting: Nateman1000not everyone has the time or resources to set up their own server, LET ALONE THEIR OWN DNS AND EMAIL.

You make it sound like it's a massive job or really expensive. Yes, it does take a few hours initially setting everything up, but then it's like a few hours a year running a server with DNS, email, web and gitlab. Hosting somewhere sure also cost a little bit if you don't have a permanent IP at home, but for a small server it's maybe 10 € per month. I say it's always worth it to avoid all the problems of using someone else's server. DNS especially is dead simple and there is no reason anyone even slightly technically competent should not run their own server. You can even do it on a dynamically assigned IP. That way you avoid all the spying and censoring.

Of course it's not for everyone and their grandmother but this thread was about people trying to develop an emulator and if you can program on that level you really should be able to set up your own Gitlab server or I am definitely going to question your competence.

He just said "not everyone" referring to the same people who forked the main repo, the ones you were talking about, right?

It's clear that if you don't know how to setup a webserver and so on there's quite a time consuming difference between clicking a fork button and learning the skills needed to host your own service.

I really hate how the Linux community attitudes towards any problem for beginners is to tell them to just use their over complicated method and not be beginners. Nobody needs to know how to set up their own email server in the year 2024. You can if you want to. Nobody needs to know how to set up their own DNS. You can if you want to. That is an EXTREMELY UNREASONABLE bar for tech literacy

I've to say it's not the whole community to act that way and, to a certain extent, I understand both parts.

Eg. newcomers often wont make any effort to learn something a bit more complicated, even if this is bound bilaterally to the whole ecosystem.
I'm not speaking about compiling from source, but I sense that even basic things like properly use the distro package manager seem to be a problem lately.

This puts stress on the whole community because either of the so called help vampires, or because simpler but far less efficient alternatives like flatpaks, appimages or dockers are growing to accomodate for their needs, mining the basis of the ecosystem itself.

Btw, those problems are not tied to the Linux community; I remember to have asked a lazy Windows developer where I could find documentation for a particular feature, and he kindly pointed me to read the whole source :)
Pyrate May 4
Quoting: TeomyrI really don't understand why these people doesn't run their own Gitlab server (or similar) ?


Because 8535 people didn't fork Yuzu's repo to start developing 8535 different forks individually, I'd just round this exaggerated number of forks to just non technical people just forking the repo out of panic thinking this can be a way to preserve it somehow.

A fork that is actually being developed, Sudachi is still up, so this does just seem like they were going after duplicates here. I heard Sudachi removed some of the problematic code from Yuzu and that could be why it's still up, not sure what the problematic code is or if this is even true though.
Quoting: emphyIf you don't want future nostalgia be held hostage by such, do not play their games. They are much overhyped and overrated any ways.

Yup nintendo aren't exactly great at looking after their legacy games, I despise how they put old nes, snes ect. games behind a subscription service

Same time though, you can only do so much with consoles when it comes to preservation.. it's always going to be PC where the real preservation of software happens

Personally don't consider their games overhyped, switch has some fantastic games. but I paid for my games and I intend to preserve them and ensure I can continue to enjoy them (even if it's not on my actual switch console)
Whenever I hear people talk about "game preservation", it always sounds suspiciously like, "I want free games."
Quoting: Mountain ManWhenever I hear people talk about "game preservation", it always sounds suspiciously like, "I want free games."

Does that apply to companies like take-two and rockstar games?

After all, they're selling games like Manhunt and Bully which include Razor cracks to bypass their own drm

And switch games aside.. legacy games that are rare, how is that stealing money?

No, it's not an excuse to pirate like you imply. Some games WOULD be lost to history if not for the community, that's a fact.
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