Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal. You can also buy games using our partner links for GOG and Humble Store.
We do often include affiliate links to earn us some pennies. See more here.

Pulling in elements of both classic Zelda and Super Mario Maker, Quest Master has a really entertaining idea that sees you design dungeons and go on adventures. The developer has now announced they plan to release it into Early Access on May 29th, and there's a big demo refresh now available to try out. It also has Native Linux support. 

You get to dream up multi-tiered dungeons full of levers, timed switches, moving platforms, then add infinite verticality with stairwells and abyssal holes and so much more. Oh, there's monsters too, because what's a dungeon crawler without something to bash with a sword or a bow.

In the new demo, utilize updated building tools to fabricate perilous journeys and perplexing puzzle-filled dungeons across multiple themes, including ornate temples, volcanic caverns, and labyrinthine lairs. Train for combat in the dojo, and test one’s luck in mini-games for prizes like Lucky’s Locks where heroes hunt for a loot-filled chest hidden amongst empty containers.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

“Our community has been very supportive and vocal, and we’re happy to implement some of their requests in both the Early Access launch and the new demo,” said Julian Creutz, Lead Developer of Quest Master. ”The user-created dungeons we’ve seen from demo players have been mind-blowing, and we can’t wait to provide even more creative tools to quest masters around the world.”

You can wishlist / follow and try the demo on Steam.

Article taken from GamingOnLinux.com.
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. You can also follow my personal adventures on Bluesky.
See more from me
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
5 comments

RFSharpe May 8
View PC info
  • Supporter Plus
Apogee!
I know they are only the publisher of this game, but I remember when they were developers. I have fond memories of playing hours of Duke Nukem and Duke Nukem II on MS-DOS. They also did the publishing of one of my favorite games, Cosmo's Cosmic Adventure. I played more of Cosmo's Cosmic Adventure than I did of the Duke Nukem series. If time allows, I will be downloading the Quest Master demo this evening to give it a spin.
g000h May 9
Looks interesting. I wanted to try the demo, but after clicking on Play, and then pressing a key to wake a bedridden character, the character jumps out of bed, then demo just hangs for me. (All keys failed to perform any action, so I had to quit and kill the game.)

I tried Proton Experimental, Proton 9, Steam Linux Runtime - None of these got me past the problem.
g000h May 9
The Developer fixed the issue while I was waiting, so the keyboard problem is no longer happening.
elmapul May 10
im sure this will be a lot of fun, but what i like the most about zelda, was that i saw a lot of things for the first time on it.
the issue with playing the second zelda game is that most of the things are repeated, only a few new itens and puzzles.
and in the case of an maker this problem only get worse, each custom made level will remind me again and again that this is not the reason why i like this type of game, i hope people can find an way to create unique puzzles despite the limitations of the tool.


Last edited by elmapul on 10 May 2024 at 4:28 am UTC
Pengling May 10
Well, it's not like Nintendo are inclined to make more Zeldas like this now that they've taken the series in an entirely different direction! Good on these guys for continuing on with something that there's still plenty of demand for.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register