Well, Nintendo aren't going to be happy about this one are they. A developer going by Mr-Wiseguy released an open source tool for bringing Nintendo 64 titles to any platform, and released a PC port of Zelda: Majora's Mask.
The tool is called N64: Recompiled available under the MIT license on GitHub:
N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can. More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment.
Using the tool they've made Zelda 64: Recompiled, which brings Majora's Mask (and soon Ocarina of Time) to PC with Linux and Windows versions available. This also makes use of another open source project called RT64, which is a Modern N64 renderer built on Vulkan and Direct3D 12. It of course doesn't supply the assets needed to play the game, you need to buy a copy of Majora's Mask yourself.
Zelda 64: Recompiled trailer:
Direct Link
Amazing stuff for game preservation. Exciting!
Quoting: legluondunetIf this work could help N64 emulator developers progress. Because today, N64 emulation is less accomplished than other console emulators.
Unless I'm wrong, I don't think this will help N64 emulator developers since this one is recompiled to worked natively without using emulators. I'm pretty sure emulators have been adding changes like the ones highlighted in the video to N64 games for some time now.
Last edited by ToddL on 14 May 2024 at 4:30 pm UTC
Quoting: Mountain ManQuoteIt of course doesn't supply the assets needed to play the game, you need to buy a copy of Majora's Mask yourself.Right, "buy". ((nudge nudge wink wink))
Looks like it's actually available to buy on Amazon, but at "collectible" pricing. Not exactly suitable for casual interest. Wouldn't it be grand if Nintendo officially cooperated with these projects, and sold digital ROM images? They probably think "that makes it easy to pirate" but there's plenty of evidence that piracy becomes largely irrelevant once there is a good, legal service available (Steam, Netflix, Spotify, etc.).
Honestly these things are a godsend, perfect dark pc port in particular is my favourite as I loved that game growing up
Quoting: Talon1024Might be because I'm on my phone, but I don't see the difference between your two screenshots of the jagged texture under the stairs.Quoting: Penglinginstead of 3-point as the original hardware did, which typically makes these games look "off"
And this is what it looks like.
Quoting: scaineMight be because I'm on my phone, but I don't see the difference between your two screenshots of the jagged texture under the stairs.It's definitely your phone! They look very different, even when not viewed at full-size.
As a long time Linux user, with new project I am used to it to download sources, compiled them, obtain compilation errors, report issues on Github etc...
But this time I just downloaded Zelda 64: Recompiled today's release, extracted it, launched it and provided it a rom, no tweaks, it was so easy.
The result is very impressive, like the game was developed natively for Linux.
My PS3 dualshock controller was recognized out the box and vibrated when I launched game.
Rendering: I didn't know N64 games could be so beautiful, it will be hard to come back to N64 emulation after that.
For the moment this project accept only USA rom, I hope I can use a rom with my native language with a future release.
Other feature that will be a must: textures packs support, imagine this project with "Henriko Magnifico" textures packs...That will be the perfect Zelda Ocarina and Majora's Mask gaming experience. But will Nintendo let do that without intervention?
Last edited by legluondunet on 19 May 2024 at 4:17 pm UTC
Last edited by CyborgZeta on 27 May 2024 at 8:01 pm UTC
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