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Endless launch Block Coding for Godot Engine, great for beginners

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Block Coding tools are pretty popular like Scratch, where you do visual scripting using blocks instead of typing out code and now Godot Engine has an impressive looking version of this with Block Coding from Endless.

It looks so simple even my stupid brain could probably do something with it.

Announced via the Endless Foundation blog, the new system is available to add into Godot via the asset library. The plugin itself is open source under the MIT license and can be seen on GitHub.

A great initiative, especially with it being inside a game engine that's already free and open source, so people can easily progress onto traditional programming whenever they want. That's part of the point too, as Endless's Will Baumgartner wrote:

One of our main goals is to make the transition from using our simplified tools to using the Godot engine on its own as seamless as possible. So, as we start to make blocks more abstract than the code itself, it’s important that we stick to the same sort of language that Godot runs on.

As we have designed more and more blocks, we have thought carefully about this balance between lowering the bar of entry with simplified blocks, and trying to teach the concepts intrinsic to Godot. As more people find and experiment with the plugin, we hope to narrow down on this balance to make the transition to working with the real editor as smooth as possible.

Check out their demo video below:

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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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4 comments

based 2 days ago
Definitely great news, for I plan to start making a game myself soon
ShadowXeldron 2 days ago
I can see this being very useful to beginners and especially educators, but I'm so used to Python that I'm just going to stick to GDScript.
I used to use Scratch a lot, and I always found the block-based interface to be more clunky than a text based one.
pilk 2 days ago
As someone who spent a lotta hours messing around in Scratch as a kid, this is neat.

Maybe I will get back into the swing of code stuff one of these days.
neolith a day ago
What an amazing idea!
My little niece is quite interested in creating things in Minecraft oder level editors in games and was all ears when I told her that it is possible to create games on your own. I was hoping I'd be able to show her Godot and try out something simple with her together in the future. But this could be a game changer and allow her to continue tinkering with things on her own.
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