GOG have revealed in a new support notice that they're going to impose a hard-limit on your Galaxy Cloud Saves at 200MB, and purge saves from any games that go above it.
This is a per-game limit, so each game on GOG will have 200MB total for Cloud Saves. GOG said any game saves that go over the limit will "be deleted after August 31st, 2024", and so GOG players will need to go and manually check all their save files to ensure no loss of data in the cloud. Of course, those stored locally are fine, it's just a limit on what GOG will store up online for you.
As for why? GOG said: "As the size and number of games increase, so does the demand for Cloud Storage. These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone."
To be clear though, they won't just nuke the entire thing for each game that hits over 200MB. They said they will "will remove save game files, starting from the oldest and stop when the remaining files fit the allocation limit". So as soon as it gets down to 200MB, they will stop (for each game).
You can check your cloud saves on your GOG Account.
In comparison to Steam, they have no specific hard limit for each game. Some games might have only a few MB, some can go up to multiple GBs. For example in my case Baldur's Gate 3 on Steam is using over 1GB, with nearly 1GB still left for it. While Vampire Survivors is only giving about 4MB, so it's quite dynamic.
In comparison to Steam, they have no specific limit for each game.
I do NOT believe that this is true. If I open the "Properties" for Soulstice, for example, I see this:
STEAM CLOUD
The Steam Cloud stores information so your product experience is consistent across computers.
Keep games saves in the Steam Cloud for Soulstice [On/Off]
158.46 KB stored / 49.85 MB available
The amount "stored" / "available" varies by installed game.
Edit: Oh wait, I think I misunderstood the article. I think the article means that GOG has no "different" Limit per each game, but a flat 200 MB for each game, whereas in Steam one game may have 50 MB and another 2 GB cloud storage.
Last edited by blindcoder on 6 June 2024 at 7:35 pm UTC
I'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.I did not know that! Thanks for the info.
Ha, my first question was, "GOG has cloud saves?" For the most part, the games I have through GOG don't seem like they would even support it.I'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
Ha, my first question was, "GOG has cloud saves?" For the most part, the games I have through GOG don't seem like they would even support it.I'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?Galaxy works on Linux with Wine too, has done for ages. But, Heroic Games Launcher also supports GOG too, and if memory serves works with cloud saves nowadays too.
I think it depends on whether the developer has enabled it or not in the game. There's probably a lot of games that don't use cloud saves on Steam (I've seen some games in my library that don't use cloud saves) but you're more likely to see most of the modern releases having cloud saves.
To set up Steam Cloud you must set the Byte quota per user and Number of files allowed per user options on the Steam Cloud Settings page in the Steamworks App Admin panel.
This quota is enforced on each Cloud-enabled game, on a per-user-per-game basis. It's recommended to set the values to reasonable amounts for your game title.
I actually had no idea saves can go over 1GB. That's basically all the games and their saves combined, up to early 90's. I don't know what could possibly require 1GB to save your progression. There are clever ways to save progression, and other ways.
In the early parts of the game saves are much smaller. I guess they somehow accumulate state of the world the longer you play and grow in size significantly.
Last edited by Shmerl on 6 June 2024 at 11:52 pm UTC
Cloud goes poof!
I actually had no idea saves can go over 1GB. That's basically all the games and their saves combined, up to early 90's. I don't know what could possibly require 1GB to save your progression. There are clever ways to save progression, and other ways.
I've seen some AAA games that use that much cloud save but it's hard to say what kind of data they're saving that required that much space.
Galaxy works on Linux with Wine too, has done for ages.Not in my experience...I've been failing to get it to work for a few years now.
I stopped caring some time ago, though.
sed "s/cloud/another person's computer/"
Yes, I get it's a meme, but in this case it's very true. If you don't want data loss for anything important, you need to be prepared to self-host that data on your own computer.
Last edited by sprocket on 7 June 2024 at 12:59 am UTC
Never really used their cloud storage, but just to point out - 35 saves for later parts of playthrough in Cyberpunk 2077 (that's manual and autosaves) take around... wait for it... 302 MB! So with such kind of limit that's not really practical to use their cloud sync I'd guess.
In the early parts of the game saves are much smaller. I guess they somehow accumulate state of the world the longer you play and grow in size significantly.
Some games can be somewhat excessive in what they include in the saves though. Owlcat's Pathfinder games for instance include what's essentially one big log file for the entire playthrough. These can quickly increase in size.
Paradox's Europa Universalis for instance also include the full history in the save. Taking one of my saves as an example, it's a zip archive containing three files:
Name | Original | Compressed
----------------------------------
ai | 77.1 KiB | 12.8 KiB
gamestate | 59.9 MiB | 8.8 MiB
meta | 1.9 KiB | 1001 B
So it also matters if the game compresses the saves or not.
But beware Valheim with up to 9.31GB of available Cloud Storage...
however both pale in comparison to...
Spoiler, click me
Well I get it I get it, some ppl have a lot of Rimworld saves, a lot of Backups and one save can easily take up well over 100MB. Still kind of funny.
Btw Wizard of Legend only allows up to 1.91MB.
I assume you can find other interesting numbers over on SteamDB.
Never really used their cloud storage, but just to point out - 35 saves for later parts of playthrough in Cyberpunk 2077 (that's manual and autosaves) take around... wait for it... 302 MB! So with such kind of limit that's not really practical to use their cloud sync I'd guess.
In the early parts of the game saves are much smaller. I guess they somehow accumulate state of the world the longer you play and grow in size significantly.
I wouldn't be surprise if they end up allowing devs to purchase additional storage if their games need it.
I'm a little bit confused - isn't this a Windows-only problem, since this relates to their GOG Galaxy launcher?Also it is kinda important gaming news in context of cloud saves in general and depending on online platforms to store things for you.
Also it is kinda important gaming news in context of cloud saves in general and depending on online platforms to store things for you.That's very true! I must be honest, I never thought of that - though I do use the "cloud-saves" feature in Steam, the sorts of games I play aren't huge open games that demand large time-investments, so I wouldn't be opposed to re-playing my sorts of titles if I lost the save-data - indeed, that's happened with a few that don't support it, already.
Last edited by Pengling on 8 June 2024 at 5:17 pm UTC
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