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GOG have revealed in a new support notice that they're going to impose a hard-limit on your Galaxy Cloud Saves at 200MB, and purge saves from any games that go above it.

This is a per-game limit, so each game on GOG will have 200MB total for Cloud Saves. GOG said any game saves that go over the limit will "be deleted after August 31st, 2024", and so GOG players will need to go and manually check all their save files to ensure no loss of data in the cloud. Of course, those stored locally are fine, it's just a limit on what GOG will store up online for you.

As for why? GOG said: "As the size and number of games increase, so does the demand for Cloud Storage. These limits ensure that all players have access to sufficient and manageable space for their game progress, and that we keep the associated costs under control. By optimizing our storage allocation, we aim to continue providing a reliable and user-friendly platform for everyone."

To be clear though, they won't just nuke the entire thing for each game that hits over 200MB. They said they will "will remove save game files, starting from the oldest and stop when the remaining files fit the allocation limit". So as soon as it gets down to 200MB, they will stop (for each game).

You can check your cloud saves on your GOG Account.

In comparison to Steam, they have no specific hard limit for each game. Some games might have only a few MB, some can go up to multiple GBs. For example in my case Baldur's Gate 3 on Steam is using over 1GB, with nearly 1GB still left for it. While Vampire Survivors is only giving about 4MB, so it's quite dynamic.

Article taken from GamingOnLinux.com.
Tags: GOG, Misc
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27 comments
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slaapliedje Jun 10
Stuff like this rarely effetcs me. I actually prefer to not use cloud saves. I want manual offline options and to back it up myself. People can complain it's more work, and it is, but then again when crap like this happens I just laugh and go about my day.
It'd be nice if there were a folder where game saves were put by standard.
slaapliedje Jun 10
Also it is kinda important gaming news in context of cloud saves in general and depending on online platforms to store things for you.
That's very true! I must be honest, I never thought of that - though I do use the "cloud-saves" feature in Steam, the sorts of games I play aren't huge open games that demand large time-investments, so I wouldn't be opposed to re-playing my sorts of titles if I lost the save-data - indeed, that's happened with a few that don't support it, already.
Ha, the bad ones for me is the hard fought Neverwinter Nights with a wizard... and my Ultima 7 progress. Neither of which of course were on Steam, so I never had any cloud saves for it and lost them...

I still haven't beaten Ultima 7 to this day due to that. Started it up a few times though...
LoudTechie Jun 10
Stuff like this rarely effetcs me. I actually prefer to not use cloud saves. I want manual offline options and to back it up myself. People can complain it's more work, and it is, but then again when crap like this happens I just laugh and go about my day.
It'd be nice if there were a folder where game saves were put by standard.

OOH, that's a Wine specific problem actually.
Standard that stuff is on windows set in user\Appdata and in linux in user/.local, but wine maintains for each prefix its own Appdata.
I understand the issue.
Eike Jun 10
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Stuff like this rarely effetcs me. I actually prefer to not use cloud saves. I want manual offline options and to back it up myself. People can complain it's more work, and it is, but then again when crap like this happens I just laugh and go about my day.
It'd be nice if there were a folder where game saves were put by standard.

I'd say this is XDG_DATA_HOME / $HOME/.local/share:
https://wiki.archlinux.org/title/XDG_Base_Directory

In the end of course it doesn't matter much where it is, if only all games would use the same...
slaapliedje Jun 10
Stuff like this rarely effetcs me. I actually prefer to not use cloud saves. I want manual offline options and to back it up myself. People can complain it's more work, and it is, but then again when crap like this happens I just laugh and go about my day.
It'd be nice if there were a folder where game saves were put by standard.

OOH, that's a Wine specific problem actually.
Standard that stuff is on windows set in user\Appdata and in linux in user/.local, but wine maintains for each prefix its own Appdata.
I understand the issue.
It is supposed to be a standard, but not all games follow it. There is also the AppData/publisher/game vs AppData/game/ thing that always irritates me.
Marlock Jun 28
It'd be nice if there were a folder where game saves were put by standard.
OOH, that's a Wine specific problem actually.
Standard that stuff is on windows set in user\Appdata and in linux in user/.local, but wine maintains for each prefix its own Appdata.
The real issue is each game dev can put stuff wherever they want, XDG is just a guideline

FOSS apps mostly adhere to it but closed source apps (like most games) we can't fix unless each app's original dev fixes it... which is an unrealistic expectation for tens of thousands of games, many released then forgotten by their devs, some actually orphaned, etc

See this for an idea how bad it can be:
https://askubuntu.com/questions/1026977/need-to-clean-user-home-folder-and-organize-game-folders-with-saves-configs-e

In this regard, it's a shame Valve never put their weight in to ask game devs do better, or to create a simple way to remap the game's savefile paths into something else that's standard for all games

they do know the savefile paths steam cloud sync must aim at, so...

in a sense, proton actually helps keep saves in a single folder... along the rest of the proton prefix for each game, sure, but at least it makes for a cleaner home folder and for an easier manual backup target


Last edited by Marlock on 28 June 2024 at 4:58 pm UTC
slaapliedje Jun 29
It'd be nice if there were a folder where game saves were put by standard.
OOH, that's a Wine specific problem actually.
Standard that stuff is on windows set in user\Appdata and in linux in user/.local, but wine maintains for each prefix its own Appdata.
The real issue is each game dev can put stuff wherever they want, XDG is just a guideline

FOSS apps mostly adhere to it but closed source apps (like most games) we can't fix unless each app's original dev fixes it... which is an unrealistic expectation for tens of thousands of games, many released then forgotten by their devs, some actually orphaned, etc

See this for an idea how bad it can be:
https://askubuntu.com/questions/1026977/need-to-clean-user-home-folder-and-organize-game-folders-with-saves-configs-e

In this regard, it's a shame Valve never put their weight in to ask game devs do better, or to create a simple way to remap the game's savefile paths into something else that's standard for all games

they do know the savefile paths steam cloud sync must aim at, so...

in a sense, proton actually helps keep saves in a single folder... along the rest of the proton prefix for each game, sure, but at least it makes for a cleaner home folder and for an easier manual backup target
Even the AppData thing for ages wasn't really standard. Some games would install in C:\ directly with all the things in there. Then you have those that would prefer everything under their publisher name... so you end up with AppData/Activision/Pitfall, or whatever.
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