After almost 30 years, CipSoft, the veteran multiplayer game developer behind 1997’s Tibia, is back with another MMORPG: Persist Online. It's confirmed that it will support Linux, macOS and Windows - so everyone on PC can get involved in the fun.
There's no current release date yet as they're still building it but they plan various playtests, before an Early Access release and it will be free to play.
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“The true charm of an MMORPG lies in the diverse interaction possibilities among players and the unpredictable stories that emerge from them. Decades of operating Tibia have continually shown us this," said Benjamin Zuckerer, Lead Product Manager. “It’s why we believe a good multiplayer game can only be created together with the community, and even before the Early Access period, we will regularly organize game tests.”
“Persist Online began as a hobby project and is the brainchild of two long-standing CipSoft employees. We just started developing the game we wanted to play ourselves. The core team now consists of 14 people and has access to all departments and the entire expertise of the company."
Features:
- Masses of Players and Zombies: Join forces with other survivors to keep the zombies at bay and take on mutated bosses in a sprawling open world. In this persistent online world, without instances, hundreds of players can enjoy (and survive) this harsh environment together.
- Friends, Foes, and Temporary Allies: Exercise caution against other players looking for some PvP action, or team up and form guilds to defend strategically important locations, amassing resources quicker. Friendly fire is also engaged, so look out for that, too!
- Boomsticks, Frying Pans, and Fishing Nets: Fend off foes (zombies or other players) with a variety of looted or crafted weapons, which can each be upgraded. Melee the undead with a sturdy frying pan, blast them to smithereens with a powerful shotgun, or put points into the fishing skill on the skill tree and give the fishing net the ability to paralyze enemies.
- An Unforgiving Open World: This world isn’t just big; it’s also big on details. Every building is accessible, and a dynamic day and night cycle can have a genuine impact on gameplay.
You can wishlist / follow on Steam.
In all seriousness: Interesting, but the idea is a bit overdone by now. Hopefully their skills at crafting a deep game world helps make it stand out.
Last edited by Tharvas on 4 June 2024 at 12:20 pm UTC
And TLOU was my last and only zombie game.
meanwhile I hate zombies
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