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Sid Meier's Civilization VII was officially revealed from Firaxis Games and 2K, due to arrive sometime in 2025. Although we don't exactly know much about it just yet.

The official teaser video:

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Here's the thing that might excite you perhaps: multiple previous games in the series had Native Linux versions, although they were external ports by Aspyr Media. This time around, it appears Linux (and macOS) will be supported once again but it's not entirely clear who is doing the Linux / macOS versions as it wasn't stated.

The press release made it clear multiple times it will be available across "PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo™ Switch, and PC, Mac and Linux via Steam".

From the press release:

"For more than 30 years, players from around the world have shared their love and support for Civ," stated Sid Meier, Founder and Director of Creative Development at Firaxis Games. "I'm incredibly excited for Civ fans to see Civilization VII, a game that represents the culmination of three decades of strategy innovation and refinement."

“With more than 70 million copies sold-in and over 1 billion hours played, the Civilization franchise is a crown jewel for 2K," stated David Ismailer, President of 2K Games. “What the team is looking to accomplish with Civilization VII is nothing short of breathtaking, and we're confident that Firaxis Games has another hit on their hands with Civilization VII."

The Steam page that's now live does have both Linux and macOS sections in the system requirements too, but they're noted as "TBD" (to be decided).

Article taken from GamingOnLinux.com.
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19 comments
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WorMzy Jun 9
Here's hoping for a return to form, after the disappointment that was VI.
This being the AGE OF AI, maybe they'll put an actual AI inside the game this time around, who knows.
Quoting: wvstolzingThis being the AGE OF AI, maybe they'll put an actual AI inside the game this time around, who knows.
So then even more nuke happy than the class collaborationist Gandhi? lol
whatever Jun 9
Quoting: WorMzyHere's hoping for a return to form, after the disappointment that was VI.
Let's hope for the best, but be prepared for the worst.
V was annoying to play but still somewhat interesting, VI is just boring.
IV > II > I > III >> V > VI
Also, I've probably played Civilization II: Test of Time the most. The bastard remake of II that was meant to compete with Alpha Centauri. I liked it myself. 👀
Nice! And I am surprised it will get a native version. Wasn't expecting anyone but Valve to still do native versions. My only hope is for a less childish art-style this time.
Quoting: Linux_Rocks
Quoting: wvstolzingThis being the AGE OF AI, maybe they'll put an actual AI inside the game this time around, who knows.
So then even more nuke happy than the class collaborationist Gandhi? lol

I mean, since 1993, the computer 'players' don't actually *play* the game in Civilization, they *spam* buildings and units at no penalty -- and 'difficulty level' is just a measure of how fast they spam. Which, I guess, is fitting, because the *human player* is expected to do similar: Keep consuming resources to spam stuff, and he who consumes most, to spam most, wins at the end.

So it isn't really a fun little sandbox to write yourself an alternate history ... unless ALL you understand by 'alternate history' is a history of who has spammed most stuff.

It's probably not a coincidence, that building the stock market later on in the game has always contributed to the overall happiness score of your civilization, and since Civ II, the player is able to divert all surplus 'production' into 'capitalization' for infinite wealth.

... and diplomacy & geopolitical resource management after Civ III was supposed to help players get some sort of grip on other civilizations' reasons for liking or disliking each other ... except there's always some weird coefficient that somehow multiplies all the relevant numbers, and anyone can turn against anyone else for no reason whatsoever.
Civilization VI has a native Linux version, but it runs like a pig. Running the Windows build with Proton gives substantially better performance.

I think the Linux version of Civ V runs acceptably, but it has been some time since I've played it, so I'm not certain.
kaiman Jun 9
I liked Civ I and II and played them a lot, played perhaps one or two campaigns of both III and IV, skipped V, and played VI mostly in coop when the opportunity presented itself.

As much as I like the game's underlying concept, after more than 30 years, it all feels a bit worn out to me. I guess history holds no surprises anymore, and making the mechanics more convoluted every time does not necessarily make for better gameplay.

But if it came with native Linux support, I'd probably give it a try, though maybe not day one.
GetBeaned Jun 9
Quoting: Mountain ManCivilization VI has a native Linux version, but it runs like a pig. Running the Windows build with Proton gives substantially better performance.

I think the Linux version of Civ V runs acceptably, but it has been some time since I've played it, so I'm not certain.

It was also missing features when I played it last year, borderless window mode for one was missing but present in the Windows version.

And yeah, I was surprised how badly it ran even on turn 1 on the Linux version, but was absolutely fine through Proton.
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