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Powered by Unreal Engine 5, The Nightscarred: Forgotten Gods from Shadowfall Studios is an immersive first-person action genre, combining a powerful spellcrafting system with hybrid combat mechanics that allow players to wield crafted magical abilities and melee weapons independently.

Something else that's interesting about it is the rich Turkic mythology setting, one not explored often by games.

Have a look at the announcement trailer below:

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Key Features:

1. Fast-Paced Hybrid Combat:

  • Choose your playstyle: run, kick, cast spells, sneak, and defeat enemies using various creative methods.
  • Independently use magical abilities and melee weapons, maintaining full control over each during gameplay.
  • Enjoy unrestricted movement capabilities, allowing you to perform offensive abilities while on the move.

2. Spellcrafting:

  • Craft your own spells using runes gathered during gameplay.
  • Combine runes to create unique spells within Nightscarred’s hybrid combat system.
  • Modify imbuement types, casting methods, and additional stats to tailor spells to your playstyle.

3. Unique & Dynamic World:

  • Immerse yourself in an unprecedented lore based on the ancient shamanic world of Turkic mythology.
  • Navigate dynamic environments, solve physics-based puzzles, and uncover hidden secrets.
  • Utilize your telekinesis ability to manipulate physical objects (and sometimes enemies) to your advantage

4. Co-Op Play:

  • While the game can still be played solo, the story is also tailored for 2-player co-op playthroughs.
  • Invite your friends and experience the story in the most enjoyable way.

"Our top priority is to give players freedom on how they want to play in this immersive action experience", says Shadowfall Studios' Co-founder and Gameplay Programmer, Doğa Can Yanıkoğlu. "In The Nightscarred: Forgotten Gods, we give players the ability to craft their own magical abilities, and leave them the creativity of how to combine them with melee combat mechanics. The best part? You can do that either alone, or with your friend in co-op playthrough."

Note: Doğa Can Yanıkoğlu from their team emailed this in, noting it will have Steam Deck support. The Steam page also already shows the Linux system requirements and they have an FAQ post on Steam Deck / Linux.

You can follow / wishlist on Steam and on X/Twitter.

Article taken from GamingOnLinux.com.
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7 comments

RTheren Jun 18
It looks like a spiritual successor to Dark Messiah (conveniently placed spike walls anyone?).

Correction: This is VERY Dark Messiah successor :D


Last edited by RTheren on 18 June 2024 at 10:20 am UTC
scaine Jun 18
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It looks like a spiritual successor to Dark Messiah (conveniently placed spike walls anyone?).

Correction: This is VERY Dark Messiah successor :D
Wow, you're not kidding. And about time too! Bullet storm scratched my Dark Messiah itch for a while, but even that game was years ago!

I'll be gutted if this gets Denuvo, haha!

Nice announcement on Steam Deck on their Steam FAQ page too!


Last edited by scaine on 18 June 2024 at 12:32 pm UTC
RTheren Jun 18
Nice announcement on Steam Deck on their Steam FAQ page too!

That is indeed nice.
benstor214 Jun 18
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We're constantly getting builds for Linux in our CI/CD tools, and deploying into Steam along with Windows builds, so both of them are being tested at the same time. So, we're aiming for a full Steam Deck compatibility upon the release.
This is a rare one!


Last edited by benstor214 on 18 June 2024 at 12:44 pm UTC
Ehvis Jun 18
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The game looks ambitious for what seems to be a first project. So I'll hold of on thinking anything about it until it's clear what they can actually manage.

I'll be gutted if this gets Denuvo, haha!

Then at least the Linux build will still be free of it. Sometimes it's a blessing when developers can't bother to make a native version of their product.
happycamper Jun 18
Oho, I'm very much interested in a spiritual successor to Dark Messiah :)
There were too few games playing with physics like Dark Messiah did imo. Too many games trying to do Souls-like combat, but I was never interested in that.
RTheren Jun 19
Exactly happycamper. There's nothing quite like kicking enemies into conveniently placed spike walls.
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